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We've Played Together for 10 Years | Commander Clash

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MTGGoldfish Commander 263 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ghoulcaller Gisa

    Ghoulcaller Gisa

    Utilizes zombie tribal synergies to flood the board with zombie tokens and overwhelm opponents through sheer numbers and recursion.

  • Hope Estheim

    Hope Estheim

    Focused on milling opponents to win by depleting their libraries, leveraging card draw and graveyard interactions to fuel its strategy.

  • Phelddagrif

    Phelddagrif

    A political and group-hug style deck that aims to gain allies through life gain and token generation, promoting a slower, more interactive game.

  • Edric, Spymaster of Trest

    Edric, Spymaster of Trest

    Emphasizes evasive creatures and drawing cards through combat damage, leveraging low-cost creatures and spells to generate card advantage and swarm the board.

Gameplay Insights

  • 1

    Using Strip Mine early to target and destroy basic lands forced opponents to carefully consider their mana bases and ramp plans.

  • 2

    The bounce land interaction involving Simic Growth Chamber to untap and replay lands demonstrated an early example of tempo manipulation and resource efficiency.

  • 3

    Players exhibited caution about committing too many Soul Sisters to the board, fearing potential board wipes that could devastate life gain strategies.

  • 4

    Edric's ability to generate card draw through evasive one-drop creatures was a key component for maintaining momentum and ensuring continuous pressure.

  • 5

    The game balanced between aggressive ramp and board development with the looming threat of board wipes, shaping players’ deployment choices.

Notable Cards

  • Invisible Stalker

    Invisible Stalker

  • Soul Warden

    Soul Warden

  • Mage-Ring Network

    Mage-Ring Network

  • Strip Mine

    Strip Mine

  • Breeding Pool

    Breeding Pool

  • Mystic Gate

    Mystic Gate

  • Simic Growth Chamber

    Simic Growth Chamber

Gameplay Summary

The game began with players bringing decks that reflect a decade of Commander Clash history, featuring a mix of nostalgic and thematic strategies.

Early turns focused on ramping mana, developing boards with iconic cards like Invisible Stalker and Soul Warden, and setting up foundational elements for each deck's game plan.

Notable early interactions included land bounces and strategic mana plays, such as using Mage-Ring Network for ramp and deploying key lands like Breeding Pool and Mystic Gate to fix colors.

A significant moment involved the targeting and destruction of basic lands with Strip Mine, hinting at a land disruption theme in one of the decks, which created tension around resource availability.

The players also highlighted the tension between aggressive board development and the threat of board wipes, with some players wary of overcommitting due to the presence of numerous Soul Sisters on the battlefield.

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