Deck & Commander Strategies

Ghoulcaller Gisa
Utilizes zombie tribal synergies to flood the board with zombie tokens and overwhelm opponents through sheer numbers and recursion.

Hope Estheim
Focused on milling opponents to win by depleting their libraries, leveraging card draw and graveyard interactions to fuel its strategy.

Phelddagrif
A political and group-hug style deck that aims to gain allies through life gain and token generation, promoting a slower, more interactive game.

Edric, Spymaster of Trest
Emphasizes evasive creatures and drawing cards through combat damage, leveraging low-cost creatures and spells to generate card advantage and swarm the board.
Gameplay Insights
- 1
Using Strip Mine early to target and destroy basic lands forced opponents to carefully consider their mana bases and ramp plans.
- 2
The bounce land interaction involving Simic Growth Chamber to untap and replay lands demonstrated an early example of tempo manipulation and resource efficiency.
- 3
Players exhibited caution about committing too many Soul Sisters to the board, fearing potential board wipes that could devastate life gain strategies.
- 4
Edric's ability to generate card draw through evasive one-drop creatures was a key component for maintaining momentum and ensuring continuous pressure.
- 5
The game balanced between aggressive ramp and board development with the looming threat of board wipes, shaping players’ deployment choices.
Notable Cards
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Invisible Stalker
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Soul Warden
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Mage-Ring Network
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Strip Mine
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Breeding Pool
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Mystic Gate
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Simic Growth Chamber
Gameplay Summary
The game began with players bringing decks that reflect a decade of Commander Clash history, featuring a mix of nostalgic and thematic strategies.
Early turns focused on ramping mana, developing boards with iconic cards like Invisible Stalker and Soul Warden, and setting up foundational elements for each deck's game plan.
Notable early interactions included land bounces and strategic mana plays, such as using Mage-Ring Network for ramp and deploying key lands like Breeding Pool and Mystic Gate to fix colors.
A significant moment involved the targeting and destruction of basic lands with Strip Mine, hinting at a land disruption theme in one of the decks, which created tension around resource availability.
The players also highlighted the tension between aggressive board development and the threat of board wipes, with some players wary of overcommitting due to the presence of numerous Soul Sisters on the battlefield.











![Commander VS: Ghoulcaller Gisa VS Torbran VS Chulane VS Sisay [From SCGCON] thumbnail](https://i.ytimg.com/vi/D0eveMMHDz0/sddefault.jpg)
![Commander Versus Series: Gisa (Justin Parnell) Vs. Geralf (Stephen Green) [Magic: the Gathering] thumbnail](https://i.ytimg.com/vi/8TXXQpAgGfk/sddefault.jpg)












![Commander VS S12E9: Chainer vs Hope of Ghirapur vs Edric vs Ambassador Laquatus [EDH] thumbnail](https://i.ytimg.com/vi/dOiEyWLR-eE/sddefault.jpg)










![Commander VS: Phelddagrif VS The Big Idea VS Rarity and Roon VS Estrid [EDH] thumbnail](https://i.ytimg.com/vi/IQgv2HY2Ov8/sddefault.jpg)
![Commander VS S6E9: Shirei vs Phelddagrif vs Dralnu vs Hixus [MTG] thumbnail](https://i.ytimg.com/vi/vfgLmNwT_J8/sddefault.jpg)
![Commander VS S1E6: ??? vs ??? vs ??? vs ??? [MTG Multiplayer] thumbnail](https://i.ytimg.com/vi/Zdk_0-b6KmE/sddefault.jpg)





