Deck Strategies
Otrimi, the Ever-Playful
The Otrimi deck seems to focus on taking advantage of the Mutate mechanic, looking to stack creatures onto a single target to gain numerous benefits, such as card draw and forced sacrifices from opponents.
Baru, Wurmspeaker
The Baru deck appears to be a ramp strategy, seeking to rapidly increase mana resources and deploy high-cost, high-impact creatures like Sandwurm Convergence and Palakka Wurm.
Sivitri, Dragon Master
The Sivitri deck appears to be an artifact-centric strategy, using cards like Shimmer Dragon and Whir of Invention to generate value and a swarm of Thopters.
Tivit, Seller of Secrets
The Tivit deck seems to employ a control strategy, using counterspells like Deny the Witch to disrupt opponents' plans while accumulating card advantage with Tivit's clue and treasure tokens.
Gameplay Insights
- 1
The Baru player's attempt to establish a strong board presence with Sandwurm Convergence was countered by the Tivit player's Deny the Witch, changing the momentum of the game.
- 2
The Otrimi player's use of the Mutate mechanic allowed them to generate card advantage and apply pressure on opponents.
- 3
The Sivitri player's use of Shimmer Dragon and Whir of Invention to fetch Sharding Sphinx showcased the power of an artifact-centric strategy, creating a sizable army of flying Thopters.
- 4
The Tivit player's use of countermagic and efficient card draw engines provided a steady stream of resources and kept opposing strategies in check.
Notable Cards
Sandwurm Convergence
Deny the Witch
Shimmer Dragon
Whir of Invention
Sharding Sphinx
Otrimi, the Ever-Playful
Beast Within
Summary
The game started with each player trying to establish their board presence, with Otrimi, Baru, and Sivitri players ramping up their mana and Tivit focusing on accumulating card advantage. A pivotal moment came when the Baru player dropped a Sandwurm Convergence, a potent defense and token generator, only for it to be countered by a Deny the Witch from the Tivit player. The game then shifted in favor of Sivitri, first by casting a Shimmer Dragon then using Whir of Invention to fetch Sharding Sphinx, an artifact creature that could generate a swarm of flying Thopters. The game ended abruptly due to a transcript cut-off.