Deck Strategies
Aragorn, King of Gondor
Establish and maintain the monarchy to gain card advantage and board control, using initiative and political tools to pressure opponents while deploying strong creatures with vigilance and life link.
Saruman, the White Hand
Cast large spells to generate and protect Orc tokens, use one-sided board wipes like Widespread Brutality, and finish opponents by flinging Orcs for direct damage.
Legolas, Master Archer
Buff Legalist Master Archer with fight spells and protective enchantments, leveraging its damage-dealing ability to control creatures and directly damage opponents.
Sam, Loyal Attendant / Frodo, Adventurous Hobbit
Generate numerous food tokens to fuel card draw, counters, and create powerful flying token creatures, building a resilient value engine to outlast opponents.
Gameplay Insights
- 1
Securing the monarchy early with Aragorn provided a steady card advantage that pressured opponents and shaped board interactions.
- 2
Using Mithril Coat with flash to grant indestructibility to Legalist Master Archer was a key defensive play that protected a major threat from removal.
- 3
Ramp spells like Arcane Signet and Nature's Lore allowed players to accelerate mana development efficiently despite budget constraints.
- 4
The synergy between fight spells and Legalist's damage-dealing ability created constant pressure on opponents' creatures and life totals.
- 5
Saruman's one-sided board wipes controlled the pace of the game, clearing threats while leaving his own Orc tokens intact for offense.
- 6
Generating food tokens in the Sam and Frodo deck created a versatile resource engine enabling multiple avenues for card draw and token production.
Notable Cards
Widespread Brutality
Fling
Mithril Coat
Arcane Signet
Nature's Lore
Mentor of the Meek
Throne of the High City
Summary
The game began with players developing their boards through efficient ramp and key early plays, setting up their individual strategies around their thematic Lord of the Rings commanders. Aragorn's deck focused on establishing and maintaining the monarchy status to gain incremental advantages, leveraging cards like Tomb of Horrors and Fairy Mastermind to amplify card draw and board control. Saruman's deck aimed at casting big spells and creating protected Orc tokens to control the board with one-sided wipes, eventually using fling effects to finish opponents. Legolas's deck centered on bolstering Legalist Master Archer with fight spells and protective enchantments to shoot down creatures and deal damage directly to opponents. The Sam and Frodo deck generated numerous food tokens to fuel value engines, drawing cards and creating powerful token creatures to overwhelm opponents. Early game interactions saw strong ramp spells like Arcane Signet and Nature's Lore accelerating mana development, enabling quick deployment of commanders and key creatures like Legalist Master Archer and Mithril Coat to protect vital threats. The monarchy mechanic became a focal point, with Aragorn securing it early to gain card advantage and disrupt opponents. A pivotal moment occurred when Mithril Coat was cast with flash to grant indestructibility to Legalist, complicating removal efforts. Throughout the game, players balanced aggression with protection, using fight triggers, token generation, and board wipes to shift momentum. The fight spells on Legalist and Saruman's Orc tokens represented constant threats, while Aragorn's monarchy and initiative effects steadily pressured opponents. The win conditions revolved around either overwhelming with combat damage supported by fight and trample synergies or controlling the board state to safely execute combos and value engines from food tokens or Orc swarms. The game showcased tight interplay between thematic tribal and political mechanics within a strict $100 budget constraint.