Deck & Commander Strategies

Osgir, the Reconstructor
Ramp up mana production by duplicating mana rocks and casting big spells, using creatures like Solemn Simulacrum and spells like Doubling Season to generate value and overwhelm opponents with large threats.

Bruvac the Grandiloquent
Aggressively mill opponents by casting multiple blue spells, triggering enchantments such as Drowned Secrets and Manic Scribe, and using Persistent Petitioners and other synergistic cards to quickly deplete opponents’ libraries.

Abomination of Llanowar
Leverage elf tribal synergies, token production, and aristocratic effects, combined with graveyard dredging and Doubling Season to create huge creatures and an overwhelming board presence.

Chainer, Nightmare Adept
Use black-red reanimation and discard spells to fill the graveyard and recur creatures, applying pressure through removal, recursion, and maintaining board control.
Gameplay Insights
- 1
Bruvac’s use of Drowned Secrets to mill opponents each time a blue spell was cast created a fast and consistent mill engine that pressured all players simultaneously.
- 2
Osgir’s strategy of ramping with Soul Ring and mana rocks, then doubling mana production with Doubling Season, allowed for explosive turns with multiple spells and strong board presence.
- 3
Abomination’s combination of token production and aristocratic effects, enhanced by Doubling Season, allowed for quick growth in board state and a threatening voltron potential.
- 4
Chainer’s focus on reanimation and graveyard synergy provided resilience and board control, counterbalancing the milling and token strategies of the other players.
- 5
Manic Scribe’s ability to mill multiple cards at the beginning of each upkeep ramped up the pressure on opponents’ libraries, synergizing well with Bruvac’s mill plan.
Notable Cards
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Drowned Secrets
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Doubling Season
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Manic Scribe
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Solemn Simulacrum
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Persistent Petitioners
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Elvish Promenade
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Mass Appeal
Gameplay Summary
The game began with players establishing their mana bases and early board presence, with Osgir focusing on ramp and duplication of mana rocks to cast large spells, Bruvac setting up an aggressive mill strategy using enchantments like Drowned Secrets to mill opponents on blue spell casts, and Abomination of Llanowar building an elf-centric board with token production and aristocratic elements.
Chainer aimed to leverage reanimation, casting spells to fill graveyards and recur threats.
Early turns saw the board slowly develop with ramp creatures, token generators, and mill effects.
Bruvac's deck quickly gained momentum by repeatedly triggering Drowned Secrets and casting multiple spells to mill cards from opponents, while Osgir doubled mana production to accelerate his plays and cast threats like Soul Ring and Solemn Simulacrum.
Abomination used mana ramp and dredging to grow large creatures and generate tokens, threatening to overwhelm opponents.
Chainer contributed reanimation and disruption elements, maintaining pressure by returning creatures from graveyards. Midgame, Bruvac's milling strategy intensified with cards like Manic Scribe and Persistent Petitioners, forcing opponents to discard large portions of their libraries, putting the game on a fast clock.
Osgir's doubling season further amplified token and mana production, allowing him to cast powerful spells and maintain board presence.
Abomination leveraged cards like Doubling Season to turn token creation into overwhelming advantage, combining with graveyard synergies to grow his commander into a formidable threat.
Chainer focused on using removal and reanimation to control the board and extend his reach.
The critical turning points involved Bruvac's consistent milling pressure disrupting opponents’ resources and Abomination’s explosive token generation boosted by Doubling Season, creating a wide board state.
The game revolved around balancing resource denial, board development, and leveraging graveyard interactions, with the win condition likely revolving around either decking opponents through mill or overwhelming them with large creatures and tokens generated from graveyard recursion and doubling effects.














































