WHAT EVEN IS THIS GAME? | Glarb | Tymna/Tana | Tymna/Kraum | Terra | Casting Cost cEDH | MTG GP 12 thumbnail Blurred backdrop thumbnail
Casting Cost cEDH profile icon

WHAT EVEN IS THIS GAME? | Glarb | Tymna/Tana | Tymna/Kraum | Terra | Casting Cost cEDH | MTG GP 12

Casting Cost cEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Utilizes graveyard recursion and sacrifice synergies to generate value and incremental advantage, aiming to overwhelm opponents through resilient threats and value engines.

  • Tymna the Weaver

    Tymna the Weaver / Tana the Bloodsower

    Aggressively generates card draw and token production to apply pressure early, leveraging combat damage and efficient creatures to close out games quickly.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver / Kraum, Ludevic's Opus

    Combines card draw and reactive control elements, focusing on disruption and incremental advantage through efficient creatures and interaction to out-value opponents.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    A control combo deck that aims to leverage Terra's ability to cast instants and sorceries from the graveyard, seeking to assemble combos or lock opponents out with targeted disruption and recursion.

Gameplay Insights

  • 1

    The early deployment of Notion Thief drastically slowed down opponents by stealing their draw steps, effectively restricting their available resources and spells.

  • 2

    Rule of Law's presence limited players to casting only one spell per turn, creating a taxing environment that forced careful sequencing and prioritization of plays.

  • 3

    Careful management of resources and interaction, including well-timed removal of key creatures like Ranger Captain, shifted board control and prevented early snowballing.

  • 4

    Players utilized tutors and mana acceleration to set up their hands, but disruption and taxing effects kept the game balanced and tense.

  • 5

    The game showcased the importance of timing and synergy between disruption spells and value creatures in cEDH environments, with players reacting dynamically to threats and opportunities.

Notable Cards

  • Notion Thief

    Notion Thief

  • Rule of Law

    Rule of Law

  • Demonic Tutor

    Demonic Tutor

  • Enduring Vitality

    Enduring Vitality

  • Wishclaw Talisman

    Wishclaw Talisman

  • Pack Rat

    Pack Rat

  • Solemn Simulacrum

    Solemn Simulacrum

Gameplay Summary

The game began with players developing their mana bases and setting up early board presence through casting mana rocks, tutors, and utility creatures.

One player quickly established a threatening board state with cards like Ranger Captain, while others struggled with limited land drops and resource constraints.

A key moment occurred when a player cast Notion Thief, disrupting opponents’ draw steps and slowing down spell casting, which significantly impacted the pace and strategy of the game.

Despite attempts to build momentum and assemble combos, players faced various interruptions such as removal spells and taxing effects like Rule of Law, which limited the number of spells cast per turn.

The game featured a tense standoff with players carefully managing their resources and navigating around disruptive permanents and counterspells.

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