Bring out your treasure - Cedh Gameplay - Najeela vs Rielle vs Marath vs Armix/Thrasios thumbnail Blurred backdrop thumbnail
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Bring out your treasure - Cedh Gameplay - Najeela vs Rielle vs Marath vs Armix/Thrasios

DeadOnBoardMTG


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Rielle, the Everwise

    Rielle, the Everwise

    A discard-centric combo deck that uses Rielle's ability to draw cards when opponents discard, enabling quick setup of combos like Underworld Breach. It generates treasures through creatures like Dockside Extortionist to ramp into powerful spells and wheel effects for card advantage.

  • Marath, Will of the Wild

    Marath, Will of the Wild

    A creature-based control and combo deck that uses tax effects and Marath's versatility to generate tokens, control the board, and assemble combos. It aims to disrupt opponents' strategies while building a threatening board presence.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    An aggressive warrior tribal deck with a focus on wheeling (discarding and drawing cards) to generate card advantage. It leverages cheap interaction and combat tricks to maintain tempo and pressure opponents.

  • Armix, Filigree Thrasher Thrasios, Triton Hero

    Armix, Filigree Thrasher / Thrasios, Triton Hero

    A BUG artifacts and spells combo/control deck that controls the board through artifact synergies and counterspells, aiming to combo out with Thassa's Consultation or Thrasios' card advantage. It uses value engines like Hullbreacher and Hullbreacher-triggered treasure generation to dominate resources.

Gameplay Insights

  • 1

    Using Dockside Extortionist to generate multiple treasures early was pivotal in enabling explosive mana plays and casting high-impact spells.

  • 2

    Timely use of board wipes like Pyroclasm reset the board state, helping slower combo players to regain footing.

  • 3

    Cloning key creatures with Phantasmal Image provided additional value and treasure generation but required careful timing to avoid losing tempo.

  • 4

    Counterspells such as Flusterstorm and Dispel were crucial in protecting combos and disrupting opponents' key spells.

  • 5

    Interaction targeting mana sources and key permanents, like Crossing Grip destroying Carpet of Flowers, effectively curtailed opponents' ramp and card draw engines.

  • 6

    Players balanced aggression with strategic card draw and discard triggers to maintain card advantage while preparing for their win conditions.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Carpet of Flowers

    Carpet of Flowers

  • Assassin's Trophy

    Assassin's Trophy

  • Dark Confidant

    Dark Confidant

  • Flusterstorm

    Flusterstorm

  • Mystic Remora

    Mystic Remora

  • Phantasmal Image

    Phantasmal Image

  • Eldritch Evolution

    Eldritch Evolution

  • Pyroclasm

    Pyroclasm

  • Hullbreacher

    Hullbreacher

  • Mana Crypt

    Mana Crypt

  • Sylvan Library

    Sylvan Library

Gameplay Summary

The game featured a competitive cEDH four-player match with commanders focused on combo and control strategies.

Early turns centered around mana acceleration and setup, with players establishing board presence and card advantage.

Hidden, piloting Rielle, leveraged discard synergies to fish through their deck and assembled treasures with Dockside Extortionist, enabling powerful plays including cloning creatures and casting wheel effects to refill hands.

Meanwhile, Jimmy on Marath controlled the board with tax effects and creature tokens, aiming to slow opponents and set up his own combos.

Drak on Najeela played aggressively with card draw from Carpet of Flowers and interaction like Assassin's Trophy to disrupt opponents' plans.

Lutz piloted an artifact-based Thrasios/Armix deck focused on controlling the board and comboing through Thassa's Consultation and Hullbreacher value generation. Key turning points included Drak's strategic use of board wipes like Pyroclasm and timely counters such as Flusterstorm to maintain control.

Hidden's sequence of casting Dockside, cracking treasures for mana, and using spells like Mystical Tutor, Time Twister, and Phantasmal Image generated overwhelming resources, though opponents responded with removal and disruption.

Marath's removal of key creatures with Assassin's Trophy and destruction spells like Crossing Grip slowed the momentum of Rielle and Thrasios/Armix.

The game reached a tense balance with players jockeying for infinite combos or decisive board control, relying on treasures, card draw, and interaction to outmaneuver each other.

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