Deck Strategies
Jodah, the Unifier
This deck aims to use Jodah's ability to cheat out big spells. It focuses on manipulation of the board state, utilizing control spells and powerful creatures.
Dihada, Binder of Wills
This deck revolves around manipulating and stealing opponents' creatures. It focuses on control and disruption, using Dihada's ability to take over the game.
Braids, Arisen Nightmare
The Braids deck seeks to control the game through forced sacrifice and reanimation, utilizing Braids' trigger for advantage.
Marwyn, the Nurturer
Marwyn's elf deck aims to quickly flood the board with elves, using them to ramp up Marwyn's power and cast big spells. It relies on synergy between elves and powerful green spells.
Gameplay Insights
- 1
The early board wipe by akaya's Wrath was a major turning point, resetting the board and forcing players to rebuild.
- 2
Max's use of Braids to force sacrifices and draw cards provided him with a steady source of advantage.
- 3
The final attack by Joda, buffed by multiple spells and enchantments, showcased the power of the deck when able to set up its game plan.
Notable Cards
Braids, Arisen Nightmare
Marwyn, the Nurturer
Jodah, the Unifier
Dihada, Binder of Wills
Sphere of Safety
Raised by Giants
Sunbird's Invocation
Summary
The game kicked off with each player developing their boards. Marwyn's elf deck quickly increased the elf count, thus boosting Marwyn's power. However, Felix, playing Jodah, wiped the board using akaya's Wrath, forcing the players to rebuild. Max, piloting Braids, utilized her ability to force sacrifices, draining life, and drawing cards. He also managed to reanimate several creatures, adding more threats to the board. The game saw multiple turns of players rebuilding their boards, casting powerful spells and creatures, and manipulating their graveyards. In the end, the game was decided by an all-in attack from Joda, buffed by multiple spells and enchantments, forcing a chump block and leading to a decisive victory.