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Prossh vs Purphoros vs Grand Arbiter vs Derevi EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

    Generate large numbers of Goblin tokens through Prossh's ability, then leverage sacrifice outlets and token synergies like Ashnod's Altar and Beast Master's Ascension to deal massive damage and overwhelm opponents.

  • Purphoros, God of the Forge

    Purphoros, God of the Forge

    Create token swarms to trigger Purphoros's damage effect, applying consistent pressure on all opponents by dealing damage whenever tokens enter the battlefield.

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

    Control the game with counterspells, taxing spells, and board wipes like Supreme Verdict to slow down opponents and protect its own win conditions.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Utilize tap/untap abilities to control creatures and lands, generate incremental advantage through combat triggers, and disrupt opponents' plays with counterspells and tempo plays.

Gameplay Insights

  • 1

    Prossh's token generation was slightly miscalculated early on, resulting in fewer Goblins than possible, highlighting the importance of careful mana payment with his ability.

  • 2

    Grand Arbiter's use of Supreme Verdict was a pivotal moment that reset the board and slowed aggressive strategies.

  • 3

    Derevi's ability to tap down key attackers during combat phases effectively mitigated damage and controlled the flow of combat.

  • 4

    Prossh's attempt to find Craterhoof Behemoth with Green Sun Zenith was countered, forcing a shift to maintaining token advantage with enchantments.

  • 5

    The synergy between Gaea's Cradle, Earthcraft, and Avenger of Zendikar allowed Prossh to generate overwhelming board presence and lethal damage in a single turn.

  • 6

    Kevin's decision to target Beast Master's Ascension with Return to Dust was a strategic move to dismantle Prossh's token-based win condition.

  • 7

    Adam's use of Time Twister and Winter Orb disrupted everyone's hands and mana resources, shaking up the midgame state.

  • 8

    Brian's replication of artifact destruction with Shattering Spree significantly hindered opponents' artifact strategies.

  • 9

    The interplay of counterspells and removal spells like Swords to Plowshares kept Prossh's threats in check despite large board states.

Notable Cards

  • Supreme Verdict

    Supreme Verdict

  • Gaea's Cradle

    Gaea's Cradle

  • Earthcraft

    Earthcraft

  • Avenger of Zendikar

    Avenger of Zendikar

  • Ashnod's Altar

    Ashnod's Altar

  • Parallel Lives

    Parallel Lives

  • Bitterblossom

    Bitterblossom

  • Swords to Plowshares

    Swords to Plowshares

  • Goblin Recruiter

    Goblin Recruiter

  • Winter Orb

    Winter Orb

Summary

The game began with all players developing their mana bases and early board presence, with Prossh generating multiple goblin tokens and Purphoros setting up to deal damage through token swarms. Grand Arbiter and Derevi established control elements, including counterspells and tap/untap interactions, while Prossh's aggressive token strategy pressured opponents early. A key turning point was a massive board wipe with Supreme Verdict cast by Grand Arbiter, temporarily resetting the board and shifting the game's momentum. Following the wipe, Prossh leveraged synergy with Gaea's Cradle, Earthcraft, and Avenger of Zendikar to produce a huge number of tokens, sacrificing them to deal lethal damage to two opponents simultaneously. However, Grand Arbiter's timely counterspells and removal kept Prossh in check, forcing a pivot to controlling the board with Bitterblossom and Parallel Lives to maintain token advantage. Goblin Recruiter and Ashnod's Altar played significant roles in Prossh's midgame, enabling token recursion and combo potential. The interplay between token generation, counterspells, and artifact/enchantment disruption defined the game's flow, with Derevi applying pressure through tapping down threats and Grand Arbiter maintaining control with counterspells and board wipes.

Description

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Happy 4th of July! We’ve got another four player game to help you all celebrate. Tokens, counters, stealing; this game has it all! Does Derevi conquer all yet again?

Prossh Decklist: tappedout.net/mtg-decks/prossh-he-who-hungers

Tweet me at: @MTGMuddstah

This video was filmed on location at Gamerz Co-Op (www.gamerzcoop.com) in Montreal, Quebec.

“Danse Macabre” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0