Deck Strategies
Daretti, Scrap Savant
Artifact-based deck focused on sacrificing artifacts for value, recurring them from the graveyard, and controlling the board with disruptive artifact spells.
Edgar Markov
Aggressive vampire tribal deck that generates tokens and applies pressure with vampire synergies and powerful vampire creatures.
Bruse Tarl, Boorish Herder
Combat-focused deck that boosts creatures with double strike and lifelink to swing for high damage and gain life.
Ikra Shidiqi, the Usurper
Life gain synergy deck that ramps quickly, draws cards, and uses life gain to both survive and fuel powerful spells and creatures.
Emmara, Soul of the Accord
Token and aura enchantment deck that generates soldier tokens and gains life, steadily building board presence through enchantments.
Gameplay Insights
- 1
Daretti's use of Nevermaker's Disk to wipe Edgar's vampire board was a critical moment that slowed down the vampire aggression significantly.
- 2
Bruse Tarl's combat buffs with double strike and lifelink allowed for substantial life swings and effective blocking, stabilizing his position.
- 3
Ikra Shidiqi's ramp with Lotus Cobra and extra combat steps from Aggravated Assault created multiple attack phases, putting pressure on opponents while gaining life.
- 4
Emmara leveraged aura-based token generation and life gain to create a resilient board state that was difficult to break through.
- 5
Edgar Markov maintained steady pressure through vampire tokens and synergies but was vulnerable to board wipes and artifact control.
- 6
Silent Arbiter effectively slowed down aggressive attacks by limiting the number of creatures that could attack each turn, benefiting the controlling players.
Notable Cards
Combustible Gearhulk
Stromkirk Captain
Aggravated Assault
Lotus Cobra
Silent Arbiter
Sylvan Library
Demonic Tutor
Summary
The game began with players establishing their board states through early land drops and ramp spells, setting the stage for their respective strategies. Emmara quickly gained life and generated tokens with her aura-based enchantments, while Ikra Shidiqi leveraged life gain and card draw to maintain a strong presence. Daretti focused on artifact recursion and disruption, casting key artifacts like Combustible Gearhulk and Nevermaker's Disk to control the board. Edgar Markov aggressively developed a vampire tribal army, supported by powerful vampires like Stromkirk Captain and Sauron, applying consistent pressure on opponents. A pivotal moment occurred when Daretti used Nevermaker's Disk to clear most of Edgar's board, slowing down the vampire onslaught. Meanwhile, Bruse Tarl provided combat buffs and lifelink, swinging for significant damage and stabilizing his life total. Max's Ikra Shidiqi deck gained momentum through Lotus Cobra and ramp spells, enabling him to cast impactful creatures like Dragonlord Jace and utilize multiple combat phases via Aggravated Assault. The game saw intense combat phases with strategic blocking and life gain, particularly around Emmara's token generation and Bruse's double strike boosts. As the game progressed, players carefully managed their resources and prioritized board control, with Daretti's artifact recursion and Emmara's token generation standing out. Edgar's vampire tribal kept up pressure but was checked by mass removal and defensive plays. The match's tension revolved around breaking through defenses and leveraging extra combat steps or overwhelming board presence. Ultimately, the interplay of life gain, combat buffs, and artifact recursion dictated the flow and survival of players in this dynamic multiplayer game.