Deck Strategies
Sen Triplets
This deck aims to control the board state by manipulating opponents' decks and stealing their resources.
Grand Arbiter Augustin IV
This deck leverages Stax elements and counterspells to limit opponents' options, while seeking to win through control and denial strategies.
Tergrid, God of Fright // Tergrid's Lantern
This deck is built around forcing opponents to sacrifice their permanents and discard cards, enabling Turgrid to steal those resources.
Hokori, Dust Drinker
This deck employs a mix of hate bears and mass land destruction to disrupt opponents' game plans and prevent them from playing Magic.
Gameplay Insights
- 1
The resolution of 'Dark Deal' was a key turning point in the game, disrupting players' hands and setting off a flurry of triggered abilities from Turgrid, God of Fright.
- 2
The use of Stax effects and counterspells by the Grand Arbiter Augustin IV deck effectively disrupted opponents' game plans and helped control the board state.
- 3
The decision not to search the library with Land Tax, due to the presence of Grand Arbiter Augustin IV, showcased the strategic depth and interaction of the game.
Notable Cards
Dark Deal
Grim Monolith
Land Tax
Grand Arbiter Augustin IV
Summary
In this high-stakes game of Commander, all players brought their 'saltiest' decks to the table. The game kicked off with Seth, playing his version of Turgrid, God of Fright, and Richard, piloting Grand Arbiter Augustin IV, both opting for control strategies. The game was intense right from the start, with each player trying to gain an edge through a series of strategic counters, removals, and Stax effects. Despite the early game tension, the players managed to keep the board state relatively balanced. However, as the game progressed, the tension escalated. A pivotal moment occurred when a player successfully resolved a powerful 'Dark Deal', causing all players to discard their hands and redraw, setting off a chain of triggered abilities from Turgrid, God of Fright. This move significantly shifted the tempo of the game, setting the stage for a tense endgame.