Deck & Commander Strategies

Grub, Storied Matriarch
Utilizes token copying and goblin tribal synergies to generate multiple threats that overwhelm opponents. Grub's ability to create token copies of attacking creatures, combined with cards like Siege-Gang Commander and Goblin King, creates wide, aggressive boards.

Rowan, Scion of War
Focuses on generating treasures and casting creatures with haste to apply quick pressure. Uses Rowan's ability to reduce spell costs and create additional attack phases or triggers, enabling explosive tempo plays and treasure token generation.

Isshin, Two Heavens as One
Leverages doubling of combat triggers to maximize damage output from tokens and creatures. Combines aggressive token generators like Leonin Warleader and Voice of Victory with sacrifice outlets and anthem effects to overwhelm opponents in combat.

Avatar Aang // Aang, Master of Elements
Controls the board with mass removal and supports an ally-focused strategy. Uses spells like Avatar's Wrath for sweeping the battlefield and boosts allies with Kazul, Warlord to turn the tide in mid to late game.
Gameplay Insights
- 1
The synergy between Grub's token copying and Goblin King granting Mountainwalk created a potent threat that could have pressured Jazz heavily if better communicated to the table.
- 2
Jazz's failure to initially double the Leonin Warleader triggers reduced the combat potential temporarily, but was corrected later leading to overwhelming token production.
- 3
Rob's untimely board wipe with Avatar's Wrath removed key threats that could have stalled Jazz's token army, enabling Jazz's winning push.
- 4
Corwin’s use of treasure generation and haste creatures provided strong tempo but he was targeted heavily due to Rowan's aggressive reputation.
- 5
Isshin’s doubling of combat triggers combined with token sacrifice outlets like Kaiser allowed Jazz to convert board presence into direct damage effectively.
- 6
Sharing critical information about hand contents and board threats could have changed the game's outcome, especially regarding Grub and Goblin King interactions.
Notable Cards
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Grub, Storied Matriarch // Grub, Notorious Auntie
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Leonin Warleader
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Voice of Victory
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Siege-Gang Commander
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Goblin King
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Rowan, Scion of War
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Ganax, Astral Hunter
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Avatar's Wrath
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Dolmen Gate
Gameplay Summary
The game started with a typical ramp and setup phase, with players developing their mana bases and casting early threats.
Fred, piloting Grub, Storied Matriarch, leveraged Grub's ability to create token copies and synergized well with goblin tribal elements like Siege-Gang Commander and Goblin King, turning tokens into significant threats.
Jazz, playing Isshin, Two Heavens as One, focused on aggressive token generation with Leonin Warleader and Voice of Victory, creating large cat and soldier armies boosted by Isshin's ability to double combat triggers.
Corwin, with Rowan, Scion of War, aimed for a fast, treasure-generating, and haste-based tempo strategy, making multiple treasures and using copies of creatures like Ganax to maintain pressure.
Rob's Avatar Aang deck played a more control-oriented role, using board wipes like Avatar's Wrath to keep the board in check and supporting allies with Kazul, Warlord to bolster his team.
The turning point came when Jazz capitalized on an uncoordinated board wipe from Rob, which inadvertently removed threats that could have countered Jazz's token swarm.
This allowed Jazz to overwhelm the table with massive token swings, eventually defeating both Fred and Corwin through a series of combat phases enhanced by Isshin's doubling effects and sacrifice outlets from Kaiser to deal lethal damage.
The game ended with Jazz securing the win thanks to efficient token generation and combat damage multiplication.























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