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Commander VS S9E4: ??? vs ??? vs ??? vs ???

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Progenitus

    Progenitus

    The Progenitus deck was not revealed in the transcript, but its strategy generally involves exploiting Progenitus' protection from everything, combined with ramp and multi-color spells.

  • Blind Seer

    Blind Seer

    The Blind Seer deck uses Blind Seer's ability to change the color of spells and permanents. This ability is then exploited with cards that have color-specific effects, allowing the player to manipulate the game state by changing the colors of spells and permanents.

  • Wort, the Raidmother

    Wort, the Raidmother

    The Wort, the Raidmother deck focuses on creating tokens and copying spells using Wort's conspire ability. The deck includes a variety of spells that can be conspired to create powerful effects.

  • Patron of the Moon

    Patron of the Moon

    The Patron of the Moon deck is centered around its commander's ability to put lands onto the battlefield. The deck includes a variety of cards that interact with lands, including land bouncing and landfall effects, to create advantage.

Gameplay Insights

  • 1

    The Blind Seer deck's ability to manipulate the colors of spells and permanents can drastically alter game dynamics, potentially neutralizing threats or enhancing its own board state.

  • 2

    Wort, the Raidmother's conspire ability can lead to explosive plays, particularly when copying high-impact spells.

  • 3

    Patron of the Moon's land manipulation can be powerful in combination with landfall or land-bounce effects.

Notable Cards

  • Blind Seer

    Blind Seer

  • Wort, the Raidmother

    Wort, the Raidmother

  • Patron of the Moon

    Patron of the Moon

  • Beetleback Chief

    Beetleback Chief

  • Krosan Grip

    Krosan Grip

  • Mind Bend

    Mind Bend

Gameplay Summary

In this chaotic Commander game, four players brought their unpredictable decks to the table, with Progenitus, Blind Seer, Wort, the Raidmother, and Patron of the Moon as their commanders.

The game progressed with a lot of interactions and counterplays due to the varied nature of the commanders.

The deck strategies ranged from land manipulation to spell copying and color targeting, creating a dynamic and unpredictable game.

Despite the chaotic nature of the game, the players demonstrated strategic decision-making and maximized their commanders' unique abilities.

The game was full of twists and turns, with the players constantly adjusting their strategies based on their opponents' moves.

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