Elder Dragon Hijinks LIVE! w/ Serge Yager & Jim Lapage | Ep #131 thumbnail Blurred backdrop thumbnail
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Elder Dragon Hijinks LIVE! w/ Serge Yager & Jim Lapage | Ep #131

Elder Dragon Hijinks


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

    The deck aimed to bypass the hand and play cards directly from the library.

  • Nethroi, Apex of Death

    Nethroi, Apex of Death

    The deck utilized Nethroi's mutate ability to resurrect several creatures from the graveyard, exploiting the fact that all creatures in the graveyard were 0/0.

  • Narci, Fable Singer

    Narci, Fable Singer

    The deck revolved around enchantment synergies.

  • Merry, Warden of Isengard Pippin, Warden of Isengard

    Merry, Warden of Isengard // Pippin, Warden of Isengard

    The deck focused on generating food tokens.

Gameplay Insights

  • 1

    Jim's strategy of using Nethroi's mutate ability to resurrect several creatures from his graveyard was a key element of the game.

  • 2

    The Prismatic Bridge player's unique strategy of playing cards directly from the library added an interesting dynamic to the game.

  • 3

    Food token generation by the Merry and Pippin deck was a notable aspect of the gameplay.

Notable Cards

  • Nethroi, Apex of Death

    Nethroi, Apex of Death

Gameplay Summary

The gameplay proved to be a battle of strategies with a focus on graveyard manipulation, resource utilization, and enchantment synergies.

Jim utilized Nethroi's mutate ability to bring back numerous creatures from his graveyard, exploiting the fact that all his creatures were 0/0's.

The Prismatic Bridge deck, piloted by an unnamed player, aimed to use the library as much as possible, bypassing the hand for direct plays.

Narci's deck focused on enchantment synergies, while Serge's Merry and Pippin deck revolved around food token generation.

The game was a back-and-forth exchange of strategies, with each player having their moment in the spotlight.

However, the game's conclusion couldn't be determined based on the available information.

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