Commander Game - Lord Xander, Beledros Witherbloom, Alela, Lathril - EDH Format thumbnail Blurred backdrop thumbnail
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Commander Game - Lord Xander, Beledros Witherbloom, Alela, Lathril - EDH Format

Mostly Casual Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Lord Xander, the Collector

    Lord Xander, the Collector

    Utilize enter-the-battlefield and death triggers from creatures to generate value, disrupt opponents' resources, and control the board with flicker effects and discard.

  • Beledros Witherbloom

    Beledros Witherbloom

    Build a token aristocrats deck that creates Pest tokens, sacrifices creatures for value, and drains opponents' life with sacrifice triggers.

  • Alela, Artful Provocateur

    Alela, Artful Provocateur

    Generate flying fairy tokens and leverage enchantments and artifacts to pump the team, aiming to win through aerial combat and incremental value.

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Focus on elf tribal synergy by generating huge amounts of mana, drawing cards from elf triggers, and overwhelming opponents with large creatures and token armies.

Gameplay Insights

  • 1

    Kyle used Marwyn's multiple triggers effectively to generate massive mana and card draw, enabling him to cast spells off the top of his library and grow his board quickly.

  • 2

    Busterkins capitalized on Temporal Mastery's miracle to gain an extra turn, enabling a timely deployment of Lord Xander to disrupt Kyle's hand and board development.

  • 3

    Chris leveraged sacrifice outlets like Blood Artist in combination with Pest tokens to slowly drain opponents' life while maintaining board presence with Beledros Witherbloom.

  • 4

    Alela player maximized token production and anthem effects such as Cathar's Crusade to buff the fairy swarm, creating a resilient and growing air force.

  • 5

    Wirewood Symbiote was pivotal for protecting and reusing key elves by bouncing them back to hand, enabling repeated value triggers and mana generation.

Notable Cards

  • Marwyn, the Nurturer

    Marwyn, the Nurturer

  • Wirewood Symbiote

    Wirewood Symbiote

  • Temporal Mastery

    Temporal Mastery

  • Fraying Sanity

    Fraying Sanity

  • Blood Artist

    Blood Artist

  • Lightning Greaves

    Lightning Greaves

  • Guardian Project

    Guardian Project

  • Beledros Witherbloom

    Beledros Witherbloom

  • Realmwalker

    Realmwalker

Gameplay Summary

The game began with players establishing their mana bases and early board presence, with Kyle quickly ramping into a strong elf-centric board using cards like Llanowar Elves, Marwyn the Nurturer, and Realmwalker to generate massive mana and draw advantages.

Chris focused on a token aristocrats strategy with Beledros Witherbloom, creating Pest tokens and leveraging sacrifice outlets like Blood Artist to drain opponents.

The Alela player developed a flying fairy token swarm, bolstered by anthem effects such as Cathar's Crusade, while Busterkins aimed to capitalize on Lord Xander's enter-the-battlefield triggers and control elements, including Fraying Sanity to disrupt opponents' graveyards.

A key turning point was Kyle's explosive mana generation and board growth with Marwyn triggering multiple times, enabling him to cast powerful spells from the top of his library and create a formidable threat.

Meanwhile, Busterkins leveraged Temporal Mastery’s miracle to gain an extra turn, allowing him to cast Lord Xander and immediately disrupt Kyle's hand by forcing discards.

Chris's aristocrats plan steadily gained momentum with recurring token generation and sacrificing, but the game state was dominated by the massive elf board and the flying fairy tokens that continuously grew through counters and synergies.

The game demonstrated a clash between token swarm strategies, ramp, and control elements as each player sought to leverage their commanders' strengths for victory.

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