I Hate Your Deck #109 Ghired v Delney v Ashad Lone Cyberman v Kumena || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #109 Ghired v Delney v Ashad Lone Cyberman v Kumena || Commander Gameplay MTG EDH

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ghired, Mirror of the Wilds

    Ghired, Mirror of the Wilds

    Build a token engine by creating and copying tokens each turn, leveraging haste and tap abilities to generate overwhelming board presence.

  • Kumena, Tyrant of Orazca

    Kumena, Tyrant of Orazca

    Focus on a Murloc tribal deck that uses tap and untap effects to buff creatures, draw cards, and generate incremental value aiming for infinite turns or overwhelming combat damage.

  • Delney, Streetwise Lookout

    Delney, Streetwise Lookout

    Play a white weenie deck with many small creatures that gain value from ETB triggers and use unblockable abilities to chip away at opponents while generating card advantage.

  • Ashad, the Lone Cyberman

    Ashad, the Lone Cyberman

    Utilize casualty mechanics to sacrifice creatures for copying artifact spells and growing the commander, aiming to win through various combo lines involving artifact synergies and commander damage.

Gameplay Insights

  • 1

    Players took advantage of life gain from Soul Warden and Charismatic Conqueror to stabilize early damage exchanges.

  • 2

    Delney's deck capitalized on small creatures and multiple ETB triggers to rapidly expand the board and draw cards, applying pressure through unblockable creatures.

  • 3

    Ghired's token generation required careful sequencing to maximize the creation and copying of tokens, leveraging haste to enable repeated tapping for value.

  • 4

    Ashad's casualty mechanic provided a powerful engine to copy artifact spells and grow the commander with 1/1 counters, preparing for a potential combo finish.

  • 5

    The interaction between the players' life gain and token strategies created a dynamic board state where incremental advantages from triggers and combat damage decisions shaped the mid-game tempo.

Notable Cards

  • Soul Warden

    Soul Warden

  • Charismatic Conqueror

    Charismatic Conqueror

  • Mirrormade

    Mirrormade

  • Shipwreck Marsh

    Shipwreck Marsh

  • Crackling Drake

    Crackling Drake

  • Panharmonicon

    Panharmonicon

  • Agate Instigator

    Agate Instigator

Gameplay Summary

The game began with a typical multi-player Commander setup, featuring four distinct decks focusing on tokens, ETB triggers, artifact synergies, and aggressive tribal strategies.

Early on, players developed their boards with creatures and enchantments that synergized well within their archetypes, such as Soul Warden generating life gain and token producers to capitalize on Ghired's token doubling ability.

Kumena's Murloc tribal deck established a synergy around tapping and untapping Murfolk to gain card advantage and buffs, while Delney's deck emphasized small creatures with repeated ETB triggers to overwhelm opponents with unblockable damage.

Ashad's artifact-focused deck leveraged casualty mechanics to create token copies of artifacts and grow its commander through creature sacrifices, aiming for a combo finish involving powerful artifact interactions.

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