Deck Strategies
Maarika, Brutal Gladiator
Aggressive combat-focused deck that uses efficient creatures and combat tricks to apply early pressure and dominate the battlefield through combat damage.
Edric, Spymaster of Trest
A tempo and card draw focused deck aiming to draw cards by attacking with multiple creatures, maintaining board presence and resource advantage.
Geist of Saint Traft
A Voltron strategy that equips and enchants the commander to deal high amounts of commander damage, closing out the game quickly.
Mazzy, Truesword Paladin
Encourages opponents to attack one another, creating chaos and leveraging combat damage triggers to gain advantage and control the pace of the game.
Gameplay Insights
- 1
The Professor’s use of Enlightened Tutor to find key artifacts or enchantments early enabled his Voltron plan to accelerate and become threatening quickly.
- 2
Cassius’s decision to use Scroll Rack aggressively allowed him to sculpt his hand and maintain a steady stream of cards, keeping up pressure through Edric’s card draw triggers.
- 3
Shivam’s Mazzy deck created a political dynamic by forcing attacks among opponents, which disrupted typical game flow and opened up new attack lanes.
- 4
Blackneto’s efficient use of mana acceleration like Sol Ring and well-timed removal kept the board manageable, preventing any single opponent from snowballing too quickly.
Notable Cards
Scroll Rack
Enlightened Tutor
Mana Confluence
Summary
The game began with all four players setting up their boards with efficient mana bases and early plays to establish their strategies. Cassius on Edric, Spymaster of Trest, aimed to draw cards through combat damage and maintain a tempo advantage. The Professor piloted Geist of Saint Traft with a Voltron strategy, focusing on enhancing his commander with equipment and auras to close out the game quickly. Shivam played Mazzy, Truesword Paladin, encouraging combat between opponents with a spread-the-love approach, making the board state chaotic and unpredictable. Blackneto on Maarika, Brutal Gladiator, utilized aggressive creatures and combat tricks to pressure opponents early. Key turning points included the Professor tutoring for critical enchantments to enable his aggressive Voltron plan, while Cassius leveraged card draw engines like Scroll Rack and mana acceleration via Sol Ring to maintain a steady flow of resources. Blackneto managed to keep the board under control with efficient threats and removal, while Shivam's deck sowed discord by forcing attacks among players, creating openings for opportunistic plays. The game revolved around managing board presence while preparing for a decisive Voltron strike or overwhelming combat advantage. The win condition centered on dealing lethal commander damage or leveraging combat-based synergies to outpace opponents.