I Hate Your Deck #105 Zinnia v Laughing Jasper Flint v Alandra v Isshin || Commander Gameplay MTG thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #105 Zinnia v Laughing Jasper Flint v Alandra v Isshin || Commander Gameplay MTG

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Laughing Jasper Flint

    Laughing Jasper Flint

    Leverages Outlaw tribal synergies to exile opponents' cards and cast them, using mercenaries, pirates, rogues, and warlocks to control the board and deal incremental damage while generating value.

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    Generates numerous 1/1 offspring tokens from creature spells, buffing herself based on creatures controlled for a Voltron-style win through commander damage.

  • Alandra, Sky Dreamer

    Alandra, Sky Dreamer

    Focuses on drawing cards to create and buff flying Drake tokens, aiming to overwhelm opponents with a large, evasive army fueled by card advantage.

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    Utilizes the doubling of triggered abilities on attacking creatures to maximize combat damage and synergy, aiming to win through aggressive combat and value triggers.

Gameplay Insights

  • 1

    The Outlaw tribal synergy in Laughing Jasper Flint's deck allowed for incremental damage through Vile Smasher whenever new Outlaws entered the battlefield, creating constant pressure.

  • 2

    Zinnia's offspring tokens provided a steady escalation of board presence, making her a threat that could snowball if unchecked.

  • 3

    Alandra's focus on card draw and token generation made her board resilient and capable of mounting a strong aerial offense.

  • 4

    Isshin's doubling of triggered abilities encouraged aggressive combat and rewarding attacks, pushing the game toward high-impact combat phases.

  • 5

    Early deployment of mana rocks and key creatures like Captain Lenry Storm accelerated the Outlaw deck's ability to generate treasures and increase damage output quickly.

Notable Cards

  • Laughing Jasper Flint

    Laughing Jasper Flint

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

  • Alandra, Sky Dreamer

    Alandra, Sky Dreamer

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

  • Wizard Class

    Wizard Class

  • Swiftfoot Boots

    Swiftfoot Boots

  • Sapphire Medallion

    Sapphire Medallion

Gameplay Summary

The game began with each player developing their board and setting up their respective strategies.

Laughing Jasper Flint's player focused on building a tribal Outlaw deck, leveraging the synergy of Outlaw creatures—mercenaries, rogues, pirates, and warlocks—to exile cards from opponents' libraries and cast spells for free.

Key early plays included deploying Vile Smasher to chip away at opponents whenever Outlaws entered the battlefield, alongside Captain Lenry Storm to generate treasure tokens and boost damage output.

Meanwhile, Zinnia, Valley's Voice aimed to create a swarm of token creatures via her offspring mechanic, enhancing her power with each token and preparing for a Voltron-style finish.

Alandra, Sky Dreamer centered on drawing multiple cards per turn to create and grow Drake tokens, with a focus on card advantage and board presence.

Isshin, Two Heavens as One pursued an aggressive combat-based strategy, doubling triggered abilities to amplify combat damage and effects.

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