Deck Strategies
Laughing Jasper Flint
Leverages Outlaw tribal synergies to exile opponents' cards and cast them, using mercenaries, pirates, rogues, and warlocks to control the board and deal incremental damage while generating value.
Zinnia, Valley's Voice
Generates numerous 1/1 offspring tokens from creature spells, buffing herself based on creatures controlled for a Voltron-style win through commander damage.
Alandra, Sky Dreamer
Focuses on drawing cards to create and buff flying Drake tokens, aiming to overwhelm opponents with a large, evasive army fueled by card advantage.
Isshin, Two Heavens as One
Utilizes the doubling of triggered abilities on attacking creatures to maximize combat damage and synergy, aiming to win through aggressive combat and value triggers.
Gameplay Insights
- 1
The Outlaw tribal synergy in Laughing Jasper Flint's deck allowed for incremental damage through Vile Smasher whenever new Outlaws entered the battlefield, creating constant pressure.
- 2
Zinnia's offspring tokens provided a steady escalation of board presence, making her a threat that could snowball if unchecked.
- 3
Alandra's focus on card draw and token generation made her board resilient and capable of mounting a strong aerial offense.
- 4
Isshin's doubling of triggered abilities encouraged aggressive combat and rewarding attacks, pushing the game toward high-impact combat phases.
- 5
Early deployment of mana rocks and key creatures like Captain Lenry Storm accelerated the Outlaw deck's ability to generate treasures and increase damage output quickly.
Notable Cards
Laughing Jasper Flint
Zinnia, Valley's Voice
Alandra, Sky Dreamer
Isshin, Two Heavens as One
Wizard Class
Swiftfoot Boots
Sapphire Medallion
Summary
The game began with each player developing their board and setting up their respective strategies. Laughing Jasper Flint's player focused on building a tribal Outlaw deck, leveraging the synergy of Outlaw creatures—mercenaries, rogues, pirates, and warlocks—to exile cards from opponents' libraries and cast spells for free. Key early plays included deploying Vile Smasher to chip away at opponents whenever Outlaws entered the battlefield, alongside Captain Lenry Storm to generate treasure tokens and boost damage output. Meanwhile, Zinnia, Valley's Voice aimed to create a swarm of token creatures via her offspring mechanic, enhancing her power with each token and preparing for a Voltron-style finish. Alandra, Sky Dreamer centered on drawing multiple cards per turn to create and grow Drake tokens, with a focus on card advantage and board presence. Isshin, Two Heavens as One pursued an aggressive combat-based strategy, doubling triggered abilities to amplify combat damage and effects.