RE-MATCH! Mr. Fantastic, Moon Girl, Namor, Hulk | Marvel Super Heroes Commander Gameplay thumbnail Blurred backdrop thumbnail

RE-MATCH! Mr. Fantastic, Moon Girl, Namor, Hulk | Marvel Super Heroes Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Moon Girl and Devil Dinosaur

    Moon Girl and Devil Dinosaur

    Focuses on building a large creature base to enable casting powerful cards from exile, leveraging synergy to ramp and control the board while seeking to overwhelm opponents with high-impact threats.

  • Namor the Sub-Mariner

    Namor the Sub-Mariner

    Utilizes merfolk tribal synergy to produce numerous token creatures, generate card advantage from blue spells, and maintain board presence through repeated casting of the commander.

  • Mister Fantastic

    Mister Fantastic

    Leverages card draw by casting spells and activating commander abilities, equipping creatures with powerful artifacts to pressure opponents and disrupt their hands with discard effects.

  • Bruce Banner // The Incredible Hulk

    Bruce Banner // The Incredible Hulk

    Ramp-heavy deck aiming to deploy large creatures quickly, but vulnerable to targeted removal; focuses on building mana advantage and utilizing Hulk-related synergies.

Gameplay Insights

  • 1

    Bruce Banner was eliminated early by a deflecting swat, which shifted the game balance by removing a major threat from the field.

  • 2

    Namor’s player repeatedly recast their commander to leverage tribal synergies and maintain card advantage through token generation.

  • 3

    Mystic Remora was a key taxing effect that influenced opponents’ spellcasting decisions, providing incremental card advantage.

  • 4

    Sword of Feast and Famine equipped to Mister Fantastic’s commander created pressure by forcing opponents to discard cards on combat damage.

  • 5

    Players used fetch lands and spells like Opt to maximize card selection and maintain strong hands throughout the game.

  • 6

    Combat phases involved tactical blocks and trades focusing on leveraging commander abilities and protective keywords to control the battlefield.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Sword of Feast and Famine

    Sword of Feast and Famine

  • Breeding Pool

    Breeding Pool

  • Enlightened Tutor

    Enlightened Tutor

  • Azorius Signet

    Azorius Signet

  • Ox

    Ox

Gameplay Summary

The game began with players developing their boards and ramping mana through various lands and mana dorks.

Moon Girl and Devil Dinosaur focused on building a creature base to enable casting powerful cards from exile, while Namor utilized a merfolk tribal synergy to generate tokens and incremental advantage.

Mister Fantastic employed his ability to draw cards and generate value from casting spells, equipping key creatures with swords to pressure opponents.

Bruce Banner // The Incredible Hulk’s deck looked to leverage ramp and powerful creatures, but suffered an early setback when Bruce Banner was taken out by a deflecting swat, which was a pivotal moment that significantly weakened his board presence.

As the game progressed, Mystic Remora created a taxing environment for opponents, affecting their spellcasting decisions.

Sword of Feast and Famine on Mister Fantastic’s creature increased pressure by forcing discards.

Namor’s ability to create multiple one-one tokens from casting blue spells kept the board populated and threatening.

The key turning point was when Namor’s player recast their commander multiple times to maintain board presence and card advantage, while Moon Girl’s deck leveraged powerful spells like Enlightened Tutor to fetch critical combo pieces.

The game featured multiple combat phases where creatures with vigilance, flying, and protection abilities were traded or blocked, with players carefully managing resources to maintain tempo. The match revolved around incremental advantage through card draw, mana acceleration, and board control via targeted removal and combat tricks.

No single massive combo or game-ending play was showcased before the transcript cutoff, but the pressure from equipping commanders and generating tokens was shaping a dynamic battlefield where each player jockeyed for dominance.

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