Deck Strategies
Flubs, the Fool
Empty the hand as quickly as possible and rely on the top of the library for plays. Utilize intricate combos to gain an advantage.
Inalla, Archmage Ritualist
Leverage Inalla's Eminence ability to generate copies of wizards when they enter the battlefield. The deck's main strategy revolves around 'Spell Seeker'.
Stella Lee, Wild Card
Transform low-value cards into game-winning ones. Utilize rituals and untapping spells to combo off.
Kinnan, Bonder Prodigy
Focus on ramping with mana rocks and using the extra mana to bring out huge threats. Also, use blue for control and green for untapping.
Gameplay Insights
- 1
Aaron's 'Flubs, the Fool' strategy of emptying his hand quickly was evident in his early plays, rapidly deploying his permanents.
- 2
Jim's play of 'Stella Lee, Wild Card' added an interesting dynamic to the game, turning seemingly low-value cards into threats.
- 3
Alex's 'Kinnan, Bonder Prodigy' helped him ramp quickly, setting him up for potential late-game plays.
- 4
Eliot's use of 'Inalla, Archmage Ritualist's' Eminence ability to make copies of wizards added a layer of complexity to the board state.
Notable Cards
Tinder Wall
Worldly Tutor
Ancient Tomb
Summary
In this high-energy commander game, Aaron, Eliot, Jim, and Alex each brought their unique strategies to the table. Aaron's 'Flubs, the Fool' deck aimed to empty his hand as quickly as possible and lean on the top of his library for further progress, while Eliot's 'Inalla, Archmage Ritualist' deck focused on creating wizard copies for combo potential. Jim's 'Stella Lee, Wild Card' deck sought to turn underwhelming cards into game winners, and Alex's 'Kinnan, Bonder Prodigy' strategy was all about ramping with mana rocks and bringing out huge threats. Despite the varied strategies, the game was tightly contested with multiple shifts in board state and tempo.