Deck Strategies
Xanathar, Guild Kingpin
Steal cards from opponents’ hands and battlefield, utilize exile and reanimation effects to control and reuse stolen resources, aiming to overwhelm opponents by playing their own best cards.
Kenrith, the Returned King
Venture through dungeons to generate incremental card advantage and mana ramp, leveraging enter-the-battlefield triggers to cast large, impactful spells efficiently.
Saskia the Unyielding
Control the board through aggressive combat steps and keywords, dealing damage indirectly to players and capitalizing on extra combat phases to finish opponents.
Yusri, Fortune's Flame
Leverage coin flip mechanics with odds manipulation to generate value and tokens, aiming for a high-impact turn that can clear the table or significantly weaken opponents.
Gameplay Insights
- 1
Xanathar’s use of Hostage Shaker and Thief of Sanity effectively disrupted opponents by stealing key cards, creating a tempo advantage early on.
- 2
Kenrith’s strategy of venturing into dungeons early with Elliwck Tumblestrum and Dungeon Delver allowed consistent card filtering and life gain, setting up powerful plays.
- 3
Saskia’s Cradle of Baldur's Gate was utilized to make creatures unblockable and generate incremental damage and card advantage through combat triggers.
- 4
Yusri’s reliance on coin flips was supported by cards like Tavern Scoundrel to generate treasure tokens, providing mana ramp and resilience despite the inherent randomness.
- 5
Ramp spells such as Arcane Signet, Golgari Signet, and Collation Relic were critical for accelerating mid-game threats and enabling each player’s core strategy.
- 6
The interaction of theft and reanimation in Xanathar’s deck created complex board states that demanded careful responses from opponents.
- 7
Players maximized utility lands like Exotic Orchard and mana fixing to enable multi-colored decks to function smoothly in a competitive environment.
Notable Cards
Thief of Sanity
Command the Dreadhorde
Delina, Wild Mage
Dungeon Delver
Arcane Signet
Exotic Orchard
Prismatic Lens
Tavern Scoundrel
Summary
The game began with all four players deploying their unique homebrew decks, each bringing a distinctive strategy to the table. Amy the Amazonian, piloting Xanathar, Guild Kingpin, focused on theft and card advantage by stealing opponents' resources and reanimating them. Big Jim, with Kenrith, the Returned King, aimed to venture through dungeons to generate card advantage and cast big threats for free. MTG Nerd Girl’s Saskia the Unyielding deck sought to dominate combat phases with powerful creatures and multiple combat steps, while Veggiewagonyee on Yusri, Fortune's Flame, relied on coin flips and manipulating luck to deliver devastating turns. Early turns saw ramp spells and utility creatures setting up each player’s game plan, with notable plays including Xanathar’s use of Hostage Shaker and Thief of Sanity to disrupt opponents and gain value from stolen cards, and Kenrith’s Dungeon Delver enabling dungeon progression and card filtering.