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Amazonian Steals Yo Girl - Commander Gameplay | Ep 10

Decked Out EDH


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Xanathar, Guild Kingpin

    Xanathar, Guild Kingpin

    Steal cards from opponents’ hands and battlefield, utilize exile and reanimation effects to control and reuse stolen resources, aiming to overwhelm opponents by playing their own best cards.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Venture through dungeons to generate incremental card advantage and mana ramp, leveraging enter-the-battlefield triggers to cast large, impactful spells efficiently.

  • Saskia the Unyielding

    Saskia the Unyielding

    Control the board through aggressive combat steps and keywords, dealing damage indirectly to players and capitalizing on extra combat phases to finish opponents.

  • Yusri, Fortune's Flame

    Yusri, Fortune's Flame

    Leverage coin flip mechanics with odds manipulation to generate value and tokens, aiming for a high-impact turn that can clear the table or significantly weaken opponents.

Gameplay Insights

  • 1

    Xanathar’s use of Hostage Shaker and Thief of Sanity effectively disrupted opponents by stealing key cards, creating a tempo advantage early on.

  • 2

    Kenrith’s strategy of venturing into dungeons early with Elliwck Tumblestrum and Dungeon Delver allowed consistent card filtering and life gain, setting up powerful plays.

  • 3

    Saskia’s Cradle of Baldur's Gate was utilized to make creatures unblockable and generate incremental damage and card advantage through combat triggers.

  • 4

    Yusri’s reliance on coin flips was supported by cards like Tavern Scoundrel to generate treasure tokens, providing mana ramp and resilience despite the inherent randomness.

  • 5

    Ramp spells such as Arcane Signet, Golgari Signet, and Collation Relic were critical for accelerating mid-game threats and enabling each player’s core strategy.

  • 6

    The interaction of theft and reanimation in Xanathar’s deck created complex board states that demanded careful responses from opponents.

  • 7

    Players maximized utility lands like Exotic Orchard and mana fixing to enable multi-colored decks to function smoothly in a competitive environment.

Notable Cards

  • Thief of Sanity

    Thief of Sanity

  • Command the Dreadhorde

    Command the Dreadhorde

  • Delina, Wild Mage

    Delina, Wild Mage

  • Dungeon Delver

    Dungeon Delver

  • Arcane Signet

    Arcane Signet

  • Exotic Orchard

    Exotic Orchard

  • Prismatic Lens

    Prismatic Lens

  • Tavern Scoundrel

    Tavern Scoundrel

Gameplay Summary

The game began with all four players deploying their unique homebrew decks, each bringing a distinctive strategy to the table.

Amy the Amazonian, piloting Xanathar, Guild Kingpin, focused on theft and card advantage by stealing opponents' resources and reanimating them.

Big Jim, with Kenrith, the Returned King, aimed to venture through dungeons to generate card advantage and cast big threats for free.

MTG Nerd Girl’s Saskia the Unyielding deck sought to dominate combat phases with powerful creatures and multiple combat steps, while Veggiewagonyee on Yusri, Fortune's Flame, relied on coin flips and manipulating luck to deliver devastating turns.

Early turns saw ramp spells and utility creatures setting up each player’s game plan, with notable plays including Xanathar’s use of Hostage Shaker and Thief of Sanity to disrupt opponents and gain value from stolen cards, and Kenrith’s Dungeon Delver enabling dungeon progression and card filtering.

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