Anything goes! | Sabin vs Reki vs Pantlaza vs Magus Lucea Kane | EDH | EP 59 thumbnail Blurred backdrop thumbnail

Anything goes! | Sabin vs Reki vs Pantlaza vs Magus Lucea Kane | EDH | EP 59

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Finding a Fourth 54 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sabin, Master Monk

    Sabin, Master Monk

    A mono-red Voltron deck focusing on equipping Sabin with equipment like Lost Jitte and leveraging his Blitz ability to cast him multiple times from the graveyard, dealing swift and repeated commander damage to eliminate opponents quickly.

  • Magus Lucea Kane

    Magus Lucea Kane

    A landfall-focused deck that ramps aggressively and recurs lands from the graveyard, aiming to generate value and board presence through repeated land drops and land-based triggers.

  • Pantlaza, Sun-Favored

    Pantlaza, Sun-Favored

    A combo-oriented deck designed to play out its entire deck in a single explosive turn, using powerful synergies and resource generation to overwhelm opponents with a sudden, game-ending sequence.

  • Reki, the History of Kamigawa

    Reki, the History of Kamigawa

    A ramp and card draw focused deck that utilizes +1/+1 counters and creatures like Terrasian Biotic to draw cards and maintain board presence, aiming for a longer, value-driven game plan.

Gameplay Insights

  • 1

    Sabin’s use of Blitz to repeatedly cast himself from the graveyard allowed for high burst damage output and synergy with cascade spells, putting immediate pressure on opponents.

  • 2

    The combination of Lost Jitte on Sabin and his double strike ability maximized damage and board control, exemplifying efficient Voltron play.

  • 3

    Pantlaza’s plan to execute a massive combo turn was slowed by early aggression and removal, highlighting the vulnerability of combo decks to fast Voltron strategies.

  • 4

    Reki’s incremental card draw and ramp through +1/+1 counters provided a solid late-game plan but required time to develop, which Sabin’s deck did not easily permit.

  • 5

    Targeted land destruction and removal, such as Ghost Quarter and burn spells, were used strategically to disrupt landfall and ramp strategies, demonstrating the importance of tempo and resource denial in multiplayer EDH.

Notable Cards

  • Sabin, Master Monk

    Sabin, Master Monk

  • Lost Jitte

    Lost Jitte

  • Flamekin Herald

    Flamekin Herald

  • Sarkhan's Unsealing

    Sarkhan's Unsealing

  • Burning Vengeance

    Burning Vengeance

  • Cultivate

    Cultivate

  • Burgeoning

    Burgeoning

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

  • Swiftfoot Boots

    Swiftfoot Boots

Gameplay Summary

The game began with players ramping and setting up their board states, each working toward their signature deck strategies.

Early plays involved land drops, ramp spells like Cultivate and Burgeoning, and low-impact creatures to establish board presence.

Sabin, Master Monk quickly demonstrated his aggressive Voltron strategy by casting himself from the graveyard using his Blitz ability, equipping a Lost Jitte, and dealing significant commander damage via double strike, culminating in a powerful 16 damage hit.

This aggressive start put pressure on the other players, forcing them to respond cautiously. Meanwhile, Magus Lucea Kane focused on a landfall strategy, leveraging land recursion and ramp to generate incremental advantage but was disrupted by targeted removal and burn spells from Sabin’s deck.

Pantlaza aimed to execute a powerful combo turn, assembling resources to play out his entire deck in one explosive sequence, but the game pace and Sabin’s aggression slowed this plan.

Reki, the History of Kamigawa ramped and drew cards through +1/+1 counter synergies and incremental advantage from creatures like Terrasian Biotic, setting up for a longer game strategy.

The key turning point was Sabin’s repeated commander recasts and damage output, which kept the table on edge and constrained the slower decks’ ability to develop fully.

The game was defined by a high-octane Voltron rush that threatened to close the game quickly, while other players tried to stabilize and prepare their own win conditions.

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