Deck & Commander Strategies

Tannuk, Memorial Ensign
Utilizes landfall triggers to deal damage arbitrarily each time a land enters the battlefield, aiming for incremental damage and card advantage through chaotic damage distribution.

Blim, Comedic Genius
Focuses on handing out control of permanents to opponents upon dealing damage, then leveraging life loss based on permanents controlled, encouraging a chaotic and political game state.

Edward Kenway
Leverages damage dealing to opponents to play the top card of their libraries, generating value from opponents’ decks and creating unpredictable board developments.

Kilo, Apogee Mind
An artifact tribal deck with zero-cost proliferate activation, aiming to continuously enhance counters and synergies on artifacts and creatures for incremental advantage.
Gameplay Insights
- 1
Players aggressively used landfall and damage triggers to pressure opponents from the start, setting the tone for a fast-paced game.
- 2
The interaction between damage dealing and graveyard recursion, especially with Knight of Corn returning cards from the graveyard to the battlefield, created strong board presence loops.
- 3
Transforming all creatures into Eldrazi changed the board's creature type and stats, influencing combat and damage interactions significantly.
- 4
Using a commander that plays opponents' top cards after dealing damage created unpredictable turns and forced opponents to adapt quickly.
- 5
The chaotic control-shifting from Blim, Comedic Genius, combined with life loss based on permanents, introduced a political layer to the game where players had to carefully manage board control and damage.
- 6
Players made strategic decisions to take damage rather than disrupt their board state, showing the importance of evaluating overall game impact in this highly volatile format.
Notable Cards
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Rodeo Pyromancers
Gameplay Summary
The game started with players deploying a variety of unique commanders, each with unusual and often humorously altered abilities due to the Sharpie Commander format.
Early turns featured aggressive plays such as the deployment of a landfall damage dealer that pinged opponents whenever a land entered the battlefield, and a 4/3 flyer that handed control of permanents to opponents whenever it dealt damage, creating chaotic board states.
Players also benefited from artifact synergies and graveyard recursion, with cards like Nut Block providing life gain and card draw, and Knight of Corn returning cards from the graveyard to the battlefield, enabling continual board presence. Mid-game highlights included a player transforming all creatures into Eldrazi, significantly altering the battlefield dynamics and enabling aggressive swings.
Another pivotal moment was a player using a commander that lets them play the top card of an opponent's library whenever they deal damage to that player, creating a highly unpredictable and interactive game state.
The interaction between this commander and a card that returns permanents from the graveyard led to a powerful recursion loop.
The proliferation of damage and life loss effects forced players into difficult decisions, with some opting to take large chunks of damage rather than face worse board consequences.
The game was characterized by a mix of damage dealing, control-shifting, and graveyard recursion, with the chaotic nature of Sharpie Commander cards making typical strategies unpredictable and forcing adaptive play.






























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