N'Ghathrod, Miirym, Jaheira, Elminster | Battle for Baldur's Gate Commander Gameplay thumbnail Blurred backdrop thumbnail
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N'Ghathrod, Miirym, Jaheira, Elminster | Battle for Baldur's Gate Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Jaheira, Friend of the Forest

    Jaheira, Friend of the Forest

    Use forest and tree-focused cards synergistically, with a hint of aggression.

  • Captain N'ghathrod

    Captain N'ghathrod

    Create a chaotic, hard-to-navigate board state with a horror tribal deck.

  • Elminster

    Elminster

    Scry to set up the deck and aim to cast 'Approach of the Second Sun' twice for the win.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Play powerful dragons and create token copies upon their entry to the battlefield.

Gameplay Insights

  • 1

    The use of 'Ravenform' to neutralize a potentially threatening commander was a key play.

  • 2

    The casting of 'Approach of the Second Sun' set a clear win condition for Elminster's player.

  • 3

    Miirym's player's strategy of creating token copies of powerful dragons was quite impactful.

  • 4

    The use of 'Secure the Wastes' to flood the board with tokens showcased a strong play by Jaheira's player.

  • 5

    The use of 'Grave and Lore' to scry and draw provided significant card advantage to Elminster's player.

Notable Cards

  • Approach of the Second Sun

    Approach of the Second Sun

  • Ugin's Insight

    Ugin's Insight

  • Secure the Wastes

    Secure the Wastes

  • Wrath of God

    Wrath of God

  • Ravenform

    Ravenform

Gameplay Summary

The gameplay was marked by several key interactions and strategies.

Early in the game, players focused on setting up their boards and ramping their mana.

Miirym's player tried to leverage big dragons and their token copies, while Elminster's player focused on scrying and setting up to cast 'Approach of the Second Sun' twice.

Jaheira's player leaned into a forest and tree theme, while Captain N'Ghathrod's player aimed to create a board state 'beyond comprehension' with a horror tribal deck.

Mid-game saw attempts to control the board and disrupt opponents, while the endgame was marked by a flurry of spells and abilities as players tried to secure victory.

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