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Goro-Goro & Satoru vs. Urza, Chief Artificer - Duel Commander EDH/1v1

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Urza, Chief Artificer

    Urza, Chief Artificer

    Builds around artifact synergy, leveraging Urza's ability to generate powerful constructs and control the board with artifact removal and tutors, aiming to win through overwhelming artifact creatures and efficient disruption.

  • Goro-Goro & Satoru

    Aggressive artifact creature strategy that emphasizes haste and menace to apply early pressure, using synergy between the two commanders to generate multiple threats quickly and close out the game through combat damage.

Gameplay Insights

  • 1

    The use of Portable Hole early helped control Goro-Goro & Satoru's aggressive board by removing key creatures before they could attack.

  • 2

    Demonic Tutor was used strategically to find critical cards to maintain pressure and keep a steady flow of threats or answers.

  • 3

    Both players made effective use of land fetching to smooth out mana and enable casting of key spells.

  • 4

    Goro-Goro & Satoru's player balanced aggression with caution, recognizing when to trade creatures and when to hold back for a better attack opportunity.

  • 5

    Urza's affinity for artifacts allowed the creation of large construct creatures that posed a significant threat difficult for the opponent to handle.

Notable Cards

  • Portable Hole

    Portable Hole

  • Demonic Tutor

    Demonic Tutor

  • Command Tower

    Command Tower

Summary

The game was a close duel between two decks headed by Goro-Goro & Satoru and Urza, Chief Artificer. Early on, both players developed their board states cautiously, with Goro-Goro & Satoru focusing on artifact creatures and haste threats, while Urza leveraged artifact synergies and efficient removal. Key moments included the use of Portable Hole and Demonic Tutor by Urza's player to control the board and search for impactful cards. Both players exchanged threats and removal spells, with Goro-Goro & Satoru's deck generating aggressive pressure through creatures with menace and haste, but was slowed down by artifact disruption and counterspells from Urza's player. The game featured multiple strategic plays around fetching lands and managing hand resources carefully to maintain tempo. The battle eventually tilted towards Urza's control of the artifacts and board presence, threatening to close out the game with a powerful artifact-matters synergy and steady damage output. The win condition revolved around Urza assembling a threatening board of artifact creatures and leveraging his affinity for artifacts to overwhelm the opponent.

Description

The final battle between the remaining two piles: Grixis vs. Esper - which one can achieve the win? ;)

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📜Decklists: Goro-Goro & Satoru: tinyurl.com/bitzelmox7 Urza, Chief Artificer: tinyurl.com/bitzelmox6

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Intro: 00:00 - 3:24 Gameplay: 3:25 - 22:20 Outro & Discussion: 22:21 - 25:43