Deck Strategies
Vivi Ornitier
A spell-based combo/control deck that leverages Vivi's triggered ability to generate massive card advantage and incremental damage to all opponents, aiming to outvalue and finish the game through repeated triggers and efficient spells.
Glarb, Calamity's Augur
A deck focused on graveyard interactions and value creatures, using Glarb's abilities to create board presence and pressure opponents while controlling the pace of the game.
Scion of the Ur-Dragon
A ramp and value deck that aims to cast powerful dragons quickly and leverage Scion's ability to tutor and cheat out dragons, aiming for a high-impact board presence and overwhelming threats.
Krark, the Thumbless
A high-variance coin-flip deck that maximizes Krark's ability to flip coins twice and choose outcomes, generating value and disruption through spells and chaotic interactions.
Silas Renn, Seeker Adept
An artifact-based deck that focuses on recursion and synergy with artifacts, aiming to generate incremental advantage and control the game through artifact interactions.
Gameplay Insights
- 1
Using Krark, the Thumbless to flip coins twice and select the better outcome allowed for more consistent spell success and control over chaotic effects.
- 2
Vivi Ornitier's repeated triggers for drawing cards and dealing incremental damage created a snowball effect, pressuring all opponents simultaneously.
- 3
Casting Demonic Consultation copies to tutor for combo pieces was a key strategy for assembling a game-winning sequence rapidly.
- 4
Mana base management and early ramp spells like Lotus Pedal and Paloo Delta were crucial for enabling timely plays and maintaining tempo.
- 5
Players actively countered and disrupted each other's combo attempts, highlighting the importance of interaction in cEDH multiplayer games.
Notable Cards
Vivi Ornitier
Demonic Consultation
Krark, the Thumbless
Tandem Lookout
Mental Misstep
Red Elemental Blast
Forbidden Orchard
Tundra
Volcanic Island
Summary
The game started with players setting up their mana bases and early cards, with some ramp and interaction spells being cast to build up resources. Vivi Ornitier quickly established presence on the board, utilizing card draw and incremental advantage through its triggers. Players exchanged spells and value plays, including casting Demonic Consultation and other tutors to dig for key combo pieces. Krark, the Thumbless was also played, introducing coin-flip mechanics that allowed for selective outcomes and additional card advantage. As the game progressed, players attempted to disrupt each other while setting up their own win conditions with various combos and value engines. A major turning point occurred when a player cast a significant combo setup involving Demonic Consultation and other tutors, with Vivi Ornitier generating multiple card draws and incremental damage to all players, pushing the game toward a critical state. Players discussed the potential for Vivi Ornitier's deck to dominate due to its overwhelming card advantage, with some predicting it might get banned. Ultimately, the game revolved around maintaining control, assembling combos, and leveraging card advantage, with Vivi Ornitier poised as a powerful finisher through its chained triggers and card draw synergies.