Deck Strategies
Jenara, Asura of War
Aggressively deal damage early with a fast curve and plus one plus one counters, leveraging a suite of arcbound creatures to grow threats quickly and apply pressure.
Brago, King Eternal
Utilize blink effects to repeatedly reuse enter-the-battlefield abilities, generate incremental value, and control the board while drawing cards and disrupting opponents.
Dromar, the Banisher
Play an esper control deck with counterspells and removal to manage threats, slowly gaining advantage through powerful spells and controlling the board state.
Mirko Vosk, Mind Drinker
Mill opponents’ libraries with black spells and use flying evasive creatures for damage, backed by removal and disruption to maintain board control and threaten lethal mill.
Gameplay Insights
- 1
Jenara’s deck maximized synergy by combining plus one plus one counters with all Arcbound creatures, creating a strong tribal synergy under the letter constraints.
- 2
Brago’s blinking strategy allowed repeated value from enter-the-battlefield triggers, which was crucial to maintain board presence despite limited card options.
- 3
Dromar’s deck relied heavily on the control suite of counterspells and removal to slow down aggressive strategies and capitalize on limited card synergy.
- 4
Mirko Vosk’s mill strategy was supported by black removal and evasive flyers, creating a dual threat of both board presence and library depletion.
- 5
The letter restriction forced creative deckbuilding that highlighted overlooked cards and strategies, changing typical gameplay flow and forcing players to adapt their usual tactics.
Notable Cards
Fog Bank
Summary
The gameplay features four distinct decks built around a unique deck-building constraint where each player’s card pool was limited to cards starting with randomly drawn letters. This creative limitation led to interesting deck choices and strategies: Jenara, Asura of War focused on fast aggression and plus one plus one counters with a package of arcbound creatures; Brago, King Eternal utilized blink effects and control elements to gain incremental advantage; Dromar, the Banisher played a controlling esper shell emphasizing counterspells and removal; Mirko Vosk, Mind Drinker employed mill and black removal spells to disrupt opponents and leverage the evasion and control of his general. Throughout the game, players sought to leverage their limited card pools to establish board presence and outmaneuver opponents despite the constraints. Interactions involving blink effects, counters, and incremental damage were key, with Mirko Vosk’s milling and removal presenting a continuous threat to opponents’ libraries. The game evolved with shifting tempo and strategic plays as each deck aimed to exploit its synergies under the unusual letter restriction to claim victory.