Deck Strategies
Kodama of the East Tree & Miara, Thorn of the Glade
Ramp and card draw focused deck that uses Kodama's landfall triggers and Miara's life gain to control the board and generate value, supplemented by removal spells and sacrifice effects.
Kediss, Emberclaw Familiar & Brynelin, the Moon Kraken
A tempo and artifact synergy deck that uses bounce spells to disrupt opponents and create multiple value plays, supported by equipment and aggressive creatures.
Archelos, Lagoon Mystic
A value-oriented deck maximizing spells and creatures entering the battlefield, gaining life and drawing cards through Archelos's triggered abilities.
Zara, Renegade Recruiter
Aggressive flying tribal deck that leverages equipment like Hero's Blade to boost damage output and maintain board control through continuous attacks.
Gameplay Insights
- 1
Using bounce spells in tandem with Double Vision allowed for repeated disruption of key creatures and drew extra cards, significantly impacting board control.
- 2
The monarch mechanic was effectively used to generate incremental card advantage and exert control over the flow of the game.
- 3
Equipping flying commanders with Hero's Blade quickly turned them into major threats, forcing opponents to respond or take heavy damage.
- 4
Sacrifice effects like Fleshbag Marauder were strategically used to reset the board or remove problematic creatures, helping to stabilize the game state.
- 5
Players utilized a mixture of ramp, card draw, and aggressive attacks to maintain pressure and capitalize on board states, highlighting the importance of tempo in multiplayer EDH.
Notable Cards
Hero's Blade
Fleshbag Marauder
Double Vision
Kodama of the East Tree
Zara, Renegade Recruiter
Archelos, Lagoon Mystic
Kediss, Emberclaw Familiar
Gift of Paradise
Sandstone Oracle
Noxious Dragon
Summary
The game began with players establishing their mana bases and setting up early board presence through ramp and small creatures. Carlos quickly leveraged Zara, Renegade Recruiter, to create a formidable flying threat enhanced by Hero's Blade, turning her into a 7/5 flyer. Spencer developed a strategy focused on Kodama of the East Tree and Miara, Thorn of the Glade, utilizing card draw and board control via removal spells like Fleshbag Marauder. John and Dave played interactive blue-green and blue-red decks, with John focusing on bounce effects and artifact synergies using Brynelin, the Moon Kraken and Kediss, Emberclaw Familiar, while Dave used Archelos, Lagoon Mystic to gain value from spells and creatures entering the battlefield. Key turning points included the repeated use of bounce and draw spells, notably John's use of Guild Strike combined with Double Vision to disrupt opponents' boards and draw cards. Carlos maintained aggressive pressure with multiple attacks and equipment attachments, while Spencer capitalized on Kodama's ability to cascade into additional plays and card advantage. The monarch mechanic played a significant role in providing extra draws and control advantages. Later in the game, a significant board wipe or large damage spells, such as the one Spencer cast dealing damage equal to the greatest power among creatures, began to shift momentum. The game featured dynamic interactions between bouncing, attacking, and controlling the board, with win conditions revolving around either overwhelming damage through aggressive aerial threats or locking down the board with value creatures and removal.