Deck Strategies
Niv-Mizzet, Dracogenius
Focuses on drawing cards and dealing damage through spells and commander triggers, leveraging card draw engines and direct damage to control the board and finish opponents.
Kangee, Sky Warden
Uses flying creatures and combat damage to apply pressure, combining evasive threats with equipment and tempo plays to chip away at opponents while maintaining board presence.
Armix, Filigree Thrasher
Employs discard effects and board control, using synergy with Alharu’s abilities to hinder opponents’ resources while developing a resilient board of creatures.
Alharu, Solemn Ritualist
Supports control through blocking and discard, enabling synergistic interactions with Armix and other creatures while deploying enchantments that boost defenses and provide value.
Averna, the Chaos Bloom
Aggressively plays enchantments and trample creatures to overwhelm opponents, utilizing combat tricks and equipment to maximize damage output and maintain pressure.
Gameplay Insights
- 1
The use of Mask of Memory to continuously draw and discard helped players maintain hand quality and find key pieces.
- 2
Run Away Together was effectively used to bounce opponents' creatures, disrupting their attack phases and tempo.
- 3
Monarch mechanic was leveraged to gain incremental card advantage, influencing combat decisions.
- 4
The synergy between Armix and Alharu allowed for effective board control through discard and blocking.
- 5
Strategic equipping of creatures like Fencing Ace and Maelstrom Colossus with Rancor and Commander's Plate maximized combat damage potential.
- 6
Targeted removal spells such as Bone Splinters and Return to Dust were crucial in removing key threats and artifacts at pivotal moments.
- 7
Players carefully managed combat phases to maximize damage output while minimizing retaliation, often using vigilance and first strike creatures to maintain board presence.
Notable Cards
Fencing Ace
Mask of Memory
Rancor
Maelstrom Colossus
Bone Splinters
Run Away Together
Orzhov Charm
Prophetic Prism
Fall from Favor
Mnemonic Deluge
Commander's Plate
Aqueous Form
Summary
The game features five players piloting unique commanders, each leveraging their sealed card pools from recent Magic sets. Early turns saw players establishing their mana bases and deploying aggressive creatures like Fencing Ace and Mesa Falcon, setting up incremental damage and card draw engines. Key interactions involved equipment and combat tricks, such as Mask of Memory enabling card cycling and Rancor providing trample and extra damage. Armix and Alharu worked in synergy to control the board through discard and removal, while Averna capitalized on enchantments and aggressive beatdown strategies with trample threats like Maelstrom Colossus. Niv-Mizzet focused on card draw and direct damage, aiming to leverage his intelligence for value and control. Kangee attempted a flying tempo strategy, using evasive creatures and combat damage to chip away at opponents. The game featured multiple combat phases with damage exchanges, the strategic use of bounce spells like Run Away Together to disrupt attackers, and removal spells such as Bone Splinters and Return to Dust to handle threats and key artifacts. Monarch mechanics and combat damage also played a role in drawing cards and controlling turns. As the game progressed, players utilized their commanders’ unique abilities alongside artifact and enchantment synergies to maintain board presence and apply pressure, with several players executing targeted removal to clear the path for damage. The game’s turning points included effective use of combat damage to gain the monarch status, well-timed removal spells to delay opponents’ key threats, and the deployment of resilient creatures with equipment that threatened to close out the game. The match was a dynamic battle of attrition, card advantage, and board control, with the win condition revolving around leveraging commander damage, combat damage with trample, and incremental card advantage to overwhelm opponents.