Deck & Commander Strategies

Urza, Lord High Artificer
Ramp quickly with mana artifacts to generate large amounts of mana and card advantage, enabling artifact combos and powerful spells for control and combo finishers.

Rocco, Cabaretti Caterer
Utilize Food Chain to generate infinite mana and pressure opponents through creature recursion and mana exploitation, aiming to combo out quickly.

Daretti, Scrap Savant
Focus on artifact recursion and disruption, using sacrifice outlets and artifact synergies to grind value and control the game state.

Kefka, Court Mage
Leverage chaos and control elements by discarding cards to fuel card draw and disrupting opponents, utilizing his ability to generate advantage through forced discards and spells.
Gameplay Insights
- 1
Players prioritized removing Kefka early due to his powerful card draw and disruption capabilities, highlighting the threat assessment in cEDH pods.
- 2
Artifact mana rocks were crucial for enabling big plays and combos, with Urza maximizing these synergies for explosive turns.
- 3
The use of graveyard recursion engines like Underworld Breach and wheel effects allowed players to maintain card advantage despite heavy disruption.
- 4
Coordination among players to redirect spells and counter key interactions demonstrated high-level political and tactical play.
- 5
A well-timed LED into wheel of fortune was a game-clinching sequence, enabling massive card draw and resource replenishment to execute the final combo.
Notable Cards
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Mox Diamond
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Cloud Key
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Grinding Station
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Wheel of Fortune
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Underworld Breach
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Pongify
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Deflecting Swat
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Food Chain
Gameplay Summary
The game featured a high-powered cEDH pod with four distinct commanders, each pursuing their unique strategies.
Early turns involved ramping mana and setting up artifact synergies, with Urza leveraging mana rocks like Mox Diamond, Silver Key, and Cloud Key to generate significant artifact mana.
Kefka established his control and chaos presence, discarding cards to maximize his draw engine.
Rocco aimed to pressure the table through Food Chain combos and mana acceleration, while Daretti focused on artifact recursion and grind with cards like Scrap Troller and Grinding Station. A pivotal moment came when the group coordinated to remove Kefka, recognizing his potent card draw and disruption potential.
This shifted the balance, allowing other players to develop their boards further.
The game saw multiple spell interactions, including wheels of fortune and underworld breach enabling graveyard recursion and card advantage.
Despite attempts at disruption and counterspells, one player assembled a lethal board state with artifact synergies and mana acceleration, culminating in the casting of a key combo piece that forced the concession.
The game ended with a well-timed LED and wheel interaction, sealing a victory through immense card advantage and resource exploitation.














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