Deck Strategies
Flubs, the Fool
Go hellbent quickly to maximize drawing cards on every spell cast, then assemble loops with cards like Ruth to draw and discard through the deck, fueling a breach storm combo finish.
Yuriko, the Tiger's Shadow
Use ninjutsu to repeatedly deal damage and draw cards, chipping away at opponents with evasive creatures and incremental damage triggers while setting up secondary ninjas.
Alena, Kessig Trapper & Thrasios, Triton Hero
Ramp quickly with mana rocks and creatures, use discard and card draw spells like Tormenting Voice to control the deck and combo pieces, aiming to outvalue opponents or assemble combos.
Bjorna, Nightfall Alchemist & Wernog, Rider's Chaplain
Utilize partner synergy focused on storm or combo elements, ramping and controlling the board with removal and tutors to assemble a powerful storm or combo finish.
Gameplay Insights
- 1
Flubs player prioritized going hellbent as fast as possible to exploit card draw triggers on spell casts, enabling a storm combo approach.
- 2
Yuriko’s player leveraged ninjutsu activations to bounce creatures and trigger incremental damage, keeping opponents pressured while drawing cards.
- 3
The use of Deflecting Swat to redirect removal spells was a key interaction to protect crucial combo pieces.
- 4
Jeska's Will was used to generate mana and exile cards from the library, facilitating powerful mana acceleration and card advantage.
- 5
Players carefully managed life totals and mana resources, prioritizing efficient removal and disruption to prevent opposing combos from stabilizing.
- 6
Tormenting Voice combined with Ruth created a strong draw-discard engine that was central to the Flubs deck’s strategy.
- 7
Combat was used strategically to trigger ninjutsu damage and chip away at opponents while preserving key creatures for combo execution.
Notable Cards
Flubs, the Fool
Talisman of Curiosity
Deflecting Swat
Jeska's Will
Tormenting Voice
Wingcrafter
Ragavan, Nimble Pilferer
Mystical Tutor
Bloodstained Mire
Summary
The game began with players setting up their mana bases and early board presence, with key ramp and interaction pieces being played such as Monastery Crypt, Talisman of Curiosity, and various mana rocks. The Flubs player aimed to quickly go hellbent to maximize card draw from casting spells, assembling a storm-like engine centered around drawing and discarding through the deck. Yuriko's player focused on ninja-themed incremental damage and card draw leveraging ninjutsu triggers to chip away at opponents while setting up a secondary ninja to increase value. The Alena and Thrasios team attempted to establish a strong mana base and utilize cards like Ruth and Tormenting Voice to control the flow of the game while ramping into powerful plays. Early removal and disruption were key, as players used targeted spells to eliminate threatening creatures and disrupt combos. A turning point occurred when Flubs successfully assembled a combo with Ruth and Tormenting Voice, enabling repeated card draw and discard to fuel their storm strategy. Meanwhile, Yuriko capitalized on evasive creatures to deal steady damage and maintain board presence. The Alena and Thrasios duo leveraged their synergy to ramp into their finishers and control the game state. Combat and interaction continued to be pivotal, with Yuriko's ninjas bouncing and striking to chip opponents down. The game revolved around managing resources, interaction, and leveraging synergies between commanders and supporting cards to either storm off or outvalue opponents through incremental damage and card advantage. The final win condition centered around executing these combos or overwhelming opponents with ninja damage triggers and storm count.