Deck Strategies
Titania, Protector of Argoth
Ramp aggressively by playing lands and recurring them to produce large numbers of elemental tokens, combining with cards like Avenger of Zendikar and Nyssa, Sage Animist to generate overwhelming board presence.
Ezuri, Claw of Progress
Build a token and counter-based board state, using creatures with flying and anthem effects to apply steady pressure through incremental combat damage.
Daxos the Returned
Control the game through taxing effects like Smothering Tithe and Underworld Dreams, generate treasures for acceleration, and disrupt opponents with spells like Cyclonic Rift and Rule of Law.
Elesh Norn, Grand Cenobite
Use Elesh Norn’s anthem effect to weaken opposing creatures while enhancing tokens, leveraging sacrifice outlets and resource management to maintain board control and chip away at opponents.
Gameplay Insights
- 1
Titania's player used land recursion (via Titania's own ability and cards like Thespian's Stage copying Conqueror's Foothold) to generate multiple elemental tokens repeatedly, creating a snowball effect.
- 2
Elesh Norn's static ability significantly weakened Titania's token board but did not fully stop the ramp, forcing Titania to rebuild rapidly and utilize recursion spells to maintain board presence.
- 3
Daxos's control elements like Cyclonic Rift and taxing enchantments slowed down opponents' tempo while generating treasures to accelerate his own plays.
- 4
The interaction of Nyssa, Sage Animist flipping to Nyssa, Basswood Seer and then animating lands was a crucial synergy that allowed massive mana generation and token production.
- 5
Players negotiated temporary non-aggression pacts to manage threats, exemplified by Matt's agreement with Harry to avoid attacking if he could handle Ryan's fast mana and win potential.
- 6
Using Thespian's Stage to copy Conqueror's Foothold enabled multiple triggers that generated additional elemental tokens each turn, amplifying Titania's board presence exponentially.
- 7
Cyclonic Rift was used tactically to bounce key enchantments like Revel in Riches, disrupting opponents’ treasure and life gain engines.
Notable Cards
Avenger of Zendikar
Mox Diamond
Cyclonic Rift
Smothering Tithe
Underworld Dreams
Rule of Law
Thespian's Stage
Geist-Honored Monk
Summary
The game featured a four-player Commander match with Titania, Protector of Argoth; Ezuri, Claw of Progress; Daxos the Returned; and Elesh Norn, Grand Cenobite as the commanders. Early on, Titania's player focused on ramping aggressively with lands like Ancient Tomb and synergy cards such as Mox Diamond and Nyssa, Sage Animist to generate elemental tokens and combo with Avenger of Zendikar for a growing board state. Meanwhile, Ezuri's player developed a token and counter-based strategy, leveraging creatures like Geist-Honored Monk and Hall of Helios to build pressure through flying spirits. Daxos's deck maintained a control and taxing approach with cards like Smothering Tithe and Underworld Dreams to generate treasures and disrupt opponents. Elesh Norn's player capitalized on the powerful anthem effect to weaken opponents' creatures while bolstering their own token army, using cards like Soul Ring and Scavenging Grounds for resource efficiency. A major turning point occurred when Titania's player executed a massive ramp into multiple token generators, including Avenger of Zendikar and the synergy with Nyssa, Sage Animist, creating a large board of plant and elemental tokens. This board presence was temporarily disrupted by Elesh Norn’s static ability but was quickly rebuilt thanks to Titania’s recurring land drops and token creation. Meanwhile, Daxos’s control elements like Cyclonic Rift, combined with Underworld Dreams and Rule of Law, kept opponents in check by limiting their spells and punishing them with life loss and treasure generation. The game saw multiple interactions with key cards such as Thespian's Stage copying Conqueror's Foothold to generate additional triggers and tokens. The match’s dynamic revolved around ramp, token generation, and controlling the board, with swings in tempo caused by board wipes and bounce spells. The win condition revolved around overwhelming opponents with large token armies buffed by anthem effects and leveraging synergistic recursion and ramp to sustain pressure.