Deck & Commander Strategies

Solphim, Mayhem Dominus
This mono-red burn deck focuses on doubling non-combat damage to opponents and permanents, using direct damage spells and enchantments to steadily drain life totals and control the board.

Shalai and Hallar
A +1/+1 counter synergy deck that builds wide boards and deals incremental damage through Shalai and Hallar's triggered ability, enhanced by powerful enchantments that pump creatures and create overwhelming board states.

Abdel Adrian, Gorion's Ward / Candlekeep Sage
A flicker-based value deck that repeatedly exiles and returns permanents to generate cards and tokens, building a large and resilient army while maintaining card advantage through commander and background abilities.

Xenagos, God of Revels
A Gruul big creature stompy deck that ramps quickly and boosts creatures' power exponentially during combat phases to deliver massive damage and end games through aggressive swings.
Gameplay Insights
- 1
Kyle’s use of Ghostly Flicker to flicker his commander and other key permanents generated significant card draw and token creation, enabling a strong board presence early on.
- 2
Jeremiah capitalized on doubling non-combat damage with Sulfuric Vortex, steadily chipping away at all opponents' life totals and creating a persistent source of damage every upkeep.
- 3
Dustin's Cathar's Crusade combined with +1/+1 counter mechanics synergized well with his commander, allowing him to deal consistent damage while growing his creatures to threatening sizes.
- 4
Adam’s attempt to leverage Atali, Primal Storm was countered by timely removal, illustrating the importance of interaction in maintaining board control in this high-powered multiplayer environment.
- 5
The interplay between flicker effects, token generation, and damage doubling created multiple layers of synergy, making board state management and timing of spells critical to the game's flow.
Notable Cards
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Sulfuric Vortex
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Humble Defector
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Ghostly Flicker
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Swords to Plowshares
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Managorger Hydra
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Chain Lightning
Gameplay Summary
Key moments included Kyle flickering his commander and generating multiple tokens for board presence and card draw, while Jeremiah doubled non-combat damage to accelerate life loss across the table.
Dustin's Cathar's Crusade dramatically increased the power of his creatures, synergizing with his counter theme to chip away at opponents.
Adam's attempt to cast Atali, Primal Storm was thwarted by a timely Swords to Plowshares, demonstrating the high level of interaction.
The game featured a mix of board control, value engines, and direct damage, with players balancing aggressive strategies and card advantage.
The burn-heavy approach of Solphim created constant pressure, while the token and flicker synergy of Abdel Adrian and Candlekeep Sage proved difficult to overcome.





























![Commander VS S6E7: Thada Adel vs Xenagos vs Seton vs Atraxa [MTG] thumbnail](https://i.ytimg.com/vi/YH_1i08V2a8/sddefault.jpg)
![Commander VS S3E9: Nekusar vs Karona vs Xenagos vs Kiki-Jiki [MTG: Multiplayer] thumbnail](https://i.ytimg.com/vi/meqwIXTAv34/sddefault.jpg)

















