Final Fantasy x MTG Commander! Run it Back! | Golbez v Kefka v Wandering Minstrel v Lightning #mtg thumbnail Blurred backdrop thumbnail
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Final Fantasy x MTG Commander! Run it Back! | Golbez v Kefka v Wandering Minstrel v Lightning #mtg

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Golbez, Crystal Collector

    Golbez, Crystal Collector

    Artifact-centric deck that uses artifact creatures and Golbez's triggered ability to return creatures from the graveyard and drain opponents based on their power, supported by artifact synergies and surveil to maintain card flow.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage

    Wizard tribal and discard-focused deck aiming to leverage control elements, card draw through Restic Study, and powerful combos such as Bolas's Citadel and Thassa's Oracle to dominate the game.

  • Lightning, Army of One

    Lightning, Army of One

    Boros aggro deck focused on enhancing Lightning's combat damage doubling ability, backed by aggressive creatures with first strike and trample to quickly reduce opponents' life totals.

  • The Wandering Minstrel

    The Wandering Minstrel

    Landfall and towns tribal deck that ramps through playing multiple towns, creating elemental tokens that scale in power with the number of towns controlled, aiming to build a wide, strong board presence.

Gameplay Insights

  • 1

    Golbez's artifact triggers combined with surveil allowed for efficient card selection and repeated recursion of artifact creatures, setting up steady incremental damage and board presence.

  • 2

    Kefka's Restic Study punished opponents' spell casting by taxing their resources while providing card draw, giving control and tempo advantages.

  • 3

    Lightning’s damage doubling created a high-threat environment forcing opponents to prioritize blocking or removal to avoid heavy damage, especially with first strike interactions.

  • 4

    The Wandering Minstrel relied heavily on successfully deploying multiple towns to generate elemental tokens, which required careful land sequencing and ramp to reach critical mass.

  • 5

    The interaction between artifact synergies and surveil mechanics created multiple layers of resource management and card advantage for Golbez’s deck.

  • 6

    Early removal like Bajuka Bog helped disrupt graveyard strategies, impacting artifact recursion and other graveyard plays.

  • 7

    Using Spyglass to peek and manipulate the top of the library synergized well with surveil and artifact drops, improving consistency.

Notable Cards

  • Golbez, Crystal Collector

    Golbez, Crystal Collector

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

  • Lightning, Army of One

    Lightning, Army of One

  • The Wandering Minstrel

    The Wandering Minstrel

  • Lotus Cobra

    Lotus Cobra

  • Servo Schematic

    Servo Schematic

  • Knight of the White Orchid

    Knight of the White Orchid

  • Tireless Provisioner

    Tireless Provisioner

  • Bolas's Citadel

    Bolas's Citadel

  • Thassa's Oracle

    Thassa's Oracle

  • Field of the Dead

    Field of the Dead

Gameplay Summary

The game featured four Final Fantasy-themed Commander decks, each with distinct strategies that shaped the early and mid-game dynamics.

The Golbez, Crystal Collector deck focused on artifact synergy, using Golbez’s ability to return artifact creatures from the graveyard and deal damage based on their power.

This deck efficiently generated value through artifact drops and surveilling to dig for key cards.

Meanwhile, Kefka, Court Mage utilized a wizard tribal and discard theme, leveraging game changers like Restic Study and Bolas's Citadel to control the board and generate card advantage.

Lightning, Army of One deployed a Boros aggro approach, aiming to quickly pump Lightning and double damage output for fast, aggressive swings, often capitalizing on first strike and trample to pressure opponents.

The Wandering Minstrel, a unique landfall and towns tribal deck, focused on ramping lands and creating elemental tokens with its ballad ability, aiming to eventually overwhelm opponents with a large board presence boosted by land-count synergies.

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