Slicer vs Grenzo dungeon warden vs Hermit druid with Tyvar vs Thevesh & Kraum cEDh Gameplay thumbnail Blurred backdrop thumbnail
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Slicer vs Grenzo dungeon warden vs Hermit druid with Tyvar vs Thevesh & Kraum cEDh Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

    A creature-heavy build leveraging Grenzo's ability to put creatures into play from the bottom of the deck to grind value and stall the board, with a backup Doomsday combo finish for a powerful game-ending sequence.

  • Slicer, Hired Muscle // Slicer, High-Speed Antagonist

    Slicer, Hired Muscle // Slicer, High-Speed Antagonist

    An aggressive deck built around quickly equipping and passing Slicer to multiple players to deal fast, repeated combat damage and close out the game before opponents can stabilize.

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero and Tymna the Weaver

    A midrange combo deck focusing on value generation and card advantage with tutors and interaction, using Thrasios and Tymna's synergistic abilities to assemble combos or win through incremental advantage.

  • Tevesh Szat, Doom of Fools Kraum, Ludevic's Opus

    Tevesh Szat, Doom of Fools and Kraum, Ludevic's Opus

    A control-combo deck combining Tevesh's artifact synergy and Kraum's card draw to control the board and assemble combos, leveraging mana acceleration and disruption to outvalue opponents.

  • Hermit Druid

    A turbo graveyard combo deck aiming to use Hermit Druid to rapidly fill the graveyard and enable fast combo kills, enhanced by Planeswalkers that grant haste and additional threats to speed up the kill.

Gameplay Insights

  • 1

    The aggressive passing and equipping of Slicer created a fast clock that pressured opponents to respond quickly or lose significant life.

  • 2

    Grenzo's ability to put creatures onto the battlefield from the bottom of the deck allowed for value grinding and interaction, but required setup time compared to the more explosive Slicer and Hermit Druid strategies.

  • 3

    Players debated optimal attack targets and blocking strategies to avoid enabling opponents’ combos, reflecting the careful decision-making necessary in cEDH multiplayer.

  • 4

    The Hermit Druid player prioritized setting up a turn two win by tutoring Hermit Druid and accelerating mana, showcasing the importance of early-game sequencing.

  • 5

    Disruption spells like Cut Down and removal of key creatures such as Mystic Remora played a critical role in slowing opponents’ progress and maintaining board control.

Notable Cards

  • Doomsday

    Doomsday

  • Slicer, Hired Muscle // Slicer, High-Speed Antagonist

    Slicer, Hired Muscle // Slicer, High-Speed Antagonist

  • Hermit Druid

    Hermit Druid

  • Goblin Recruiter

    Goblin Recruiter

  • Mystic Remora

    Mystic Remora

  • Lotus Petal

    Lotus Petal

  • Commander's Plate

    Commander's Plate

  • Rolling Earthquake

    Rolling Earthquake

  • Sylvan Tutor

    Sylvan Tutor

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Valki, God of Lies // Tibalt, Cosmic Impostor

    Valki, God of Lies // Tibalt, Cosmic Impostor

Gameplay Summary

The game started with a high-powered multiplayer setup involving Grenzo, Dungeon Warden with a creature-heavy build and a Doomsday combo, Slicer, Hired Muscle aiming to apply fast pressure by passing the Slicer around and dealing quick damage, a midrange Thrasios and Tymna deck with combo potential, and a Hermit Druid deck equipped with Turbo and Planeswalker synergies to accelerate graveyard combos.

Early turns saw players developing their mana bases and setting up key pieces like Hermit Druid and slicer equipment to enable aggressive board presence.

Slicer quickly became a pivotal threat with equipment granting double strike and protection, forcing opponents into difficult combat decisions.

Meanwhile, Grenzo focused on grinding value and setting up his Doomsday combo, although his start was slower compared to the aggressive Slicer strategy.

Players carefully considered attack targets and blocking choices to avoid enabling combos or giving advantage to opponents, highlighting the tight interaction typical of cEDH games.

The Hermit Druid player eyed a potential explosive turn two win, showcasing the deck's speed with tutors and mana acceleration.

Throughout, disruption and strategic sequencing were key as players balanced offense with interaction to maintain board control and pressure.

The game exhibited a dynamic flow where fast clocks met combo setups, with win conditions centered on either quick creature damage from Slicer or intricate Doomsday and graveyard combos from Grenzo and Hermit Druid decks.

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