Deck & Commander Strategies
Ghired, Mirror of the Wilds
This deck aims to create numerous tokens to overwhelm opponents and swing out for victory.
Felix Five-Boots
The deck focuses on attackers that grant value upon dealing combat damage, aiming to break through opponent's defenses and seize control of the game.
Breeches, the Blastmaker
This deck leverages its commander's ability to cast multiple spells per turn, aiming to set up a chaotic value engine that overwhelms opponents.
Obeka, Splitter of Seconds
The deck capitalizes on the multiple upkeeps that Obeka grants, using high-impact upkeep triggers to control the game and wear down opponents.
Gameplay Insights
- 1
The early game was marked by classic Commander ramp strategies, with each player casting a 2-mana ramp spell on their second turn.
- 2
The introduction of the 'Bounty' mechanic from the Outlaws of Thunder Junction set added an extra layer of strategy to the game, encouraging players to quickly deal damage to the player with the most life in order to claim rewards.
- 3
The use of Secure Tribe Elder, an early game creature, set up the potential for one player to quickly claim the first Bounty reward, demonstrating the importance of early board presence.
Notable Cards
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Thought Vessel
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Talisman of Dominance
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Talisman of Curiosity
Gameplay Summary
In this exciting game, the players utilized their commanders' unique abilities to establish control over the board.
Ghired, Mirror of the Wilds, was used to create an army of tokens, generating a significant threat to the other players.
Felix Five-Boots, on the other hand, leveraged its ability to double triggers upon dealing combat damage, leading to a value-driven game plan.
Breeches, the Blastmaker, aimed to create explosive value by casting multiple spells per turn, supported by a substantial amount of treasure tokens.
Lastly, Obeka, Splitter of Seconds, utilized its extra upkeep triggers to torment opponents.
The game was filled with strategic plays and dramatic turns, ultimately concluding when one player managed to meet their deck's win condition and eliminate the rest.