Deck Strategies
Captain America, First Avenger
Voltron strategy focused on equipping Captain America with powerful equipment to make him a hexproof, hard-to-block attacker that can quickly deal lethal damage.
Iron Man, Titan of Innovation
Artifact synergy deck that sacrifices and fetches artifacts, generates servo and treasure tokens, and ramps mana to create a board presence and draw cards.
Black Panther, Wakandan King
Land and counter synergy deck that places +1/+1 counters on lands, then moves them to creatures to grow them, gaining life and card advantage to outlast opponents.
Storm, Force of Nature
Spell-heavy deck that maximizes card draw through Magecraft triggers, aiming to maintain a full hand and generate extra combat steps for multiple attacks.
Gameplay Insights
- 1
Black Panther's ability to move +1/+1 counters from lands to creatures provides a powerful way to scale creatures while gaining life and drawing cards, enabling sustained pressure.
- 2
Iron Man's creation of multiple treasure tokens with creatures like Zorn accelerates mana production, allowing for explosive artifact plays and card draw.
- 3
Storm's use of Magecraft triggered scrying and card draw helps maintain a full hand and find key spells, supporting her game plan of extra combat steps and repeated aggression.
- 4
Captain America equipping Swiftfoot Boots early ensures protection from removal and blockers, crucial for maintaining a Voltron threat on the board.
- 5
The players carefully balance ramping mana, developing board presence, and protecting key pieces while watching for opportunities to disrupt opponentsโ plans.
Notable Cards
Swiftfoot Boots
Mother of Runes
Ash Barrens
Command Tower
Cinder Glade
Summary
The game begins with each player quickly establishing their board presence and setting up their strategies based on their chosen Marvel commanders. Storm focuses on drawing cards and generating extra combat steps to maintain a full hand and create multiple attack opportunities. Black Panther utilizes his ability to accumulate +1/+1 counters on lands and transfer them to creatures while gaining life and drawing cards, steadily ramping up his board. Iron Man's artifact-heavy deck generates treasures and servo tokens, leveraging artifact synergies and equipment to control the battlefield. Captain America aims to Voltron up, equipping his commander with multiple pieces of equipment, making him a formidable and hexproof attacker. Early turns see the players developing their mana bases, casting key creatures and artifacts, and beginning their respective synergies. Notable plays include Black Panther moving counters from lands to creatures to maintain pressure and draw cards, Iron Man generating treasure tokens with creatures like Zorn to ramp mana, and Captain America equipping Swiftfoot Boots to protect his commander and push aggression. Storm's Magecraft triggered scrying and card draw help maintain momentum, setting up for potential big turns. The game displays a careful balance of ramp, card advantage, and board development, with each player maneuvering to exploit their strengths while watching for threats from others.