THE HOBBIT EPISODE! | GtG #31 thumbnail Blurred backdrop thumbnail

THE HOBBIT EPISODE! | GtG #31

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Garage The Gathering 32 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thranduil, the Elvenking

    Thranduil, the Elvenking

    Elf tribal deck focusing on rapid mana ramp and life gain through playing multiple elves, aiming to overwhelm opponents with synergy and board presence.

  • Smaug the Impenetrable

    Smaug the Impenetrable

    Dragon and treasure-based deck leveraging treasure tokens for ramp and value, using graveyard recursion and big threats to control the board and win with powerful creatures.

  • Gandalf, Party Guest

    Gandalf, Party Guest

    Wizard tribal deck focused on casting free spells and generating value via wizard synergies, ramping with artifacts like Soul Ring to accelerate spellcasting.

  • Bard, King of Dale

    Bard, King of Dale

    Human tribal deck that builds a wide board of humans to generate tokens and card draw, aiming for incremental value and board dominance through synergy.

Gameplay Insights

  • 1

    Playing Elven King's Halls early enabled elf synergy and mana fixing for Thranduil’s deck.

  • 2

    Casting Soul Ring on turn one accelerated Gandalf's ability to cast multiple spells quickly.

  • 3

    Virulent Emissary provided early life gain and deathtouch, bolstering defenses and triggers for the elf deck.

  • 4

    Using Golgari Rot Farm to bounce a creature back to hand was a suboptimal play but showed interaction with the graveyard and board state.

  • 5

    Smaug's treasure creation and graveyard exile abilities hinted at a mid-game plan centered on resource advantage and big threats.

Notable Cards

  • Virulent Emissary

    Virulent Emissary

  • Golgari Rot Farm

    Golgari Rot Farm

Gameplay Summary

The game unfolded with each player embodying a character from The Hobbit-themed decks, each bringing unique synergies and strategies to the table.

Paul, piloting Thranduil, the Elvenking, aimed to leverage elf tribal synergies by playing elf-centric cards and ramping early with lands like Elven King's Halls.

Talon, playing Smaug the Impenetrable, focused on treasure generation and a dragon-themed ramp and control, using cards that create treasures and capitalize on graveyard interactions.

Skyler's Gandalf deck revolved around wizard tribal and spellcasting, aiming to cast free spells and generate value through wizard synergies.

Dom's Bard, King of Dale deck sought to build a human tribal board and generate incremental value through tokens and card draw.

Early plays included resource ramping such as a turn one Soul Ring from Gandalf and life gain triggers from Thranduil’s elves, setting the pace for an interactive game.

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