Deck & Commander Strategies
Vivi Ornitier
Control and combo deck aiming to leverage spells with cantrips and disruption to assemble a mill combo using Brain Freeze and LED to mill opponents out while drawing cards and generating infinite triggers.
Lumra, Bellow of the Woods
Landfall synergy deck focusing on ramping lands, generating value from cards like Elvish Reclaimer and Silven Library, and using amulet effects to accelerate and protect their board state.
Kraum, Ludevic's Opus // Tymna the Weaver
Bluefarm deck utilizing artifact ramp, wheels, and efficient card draw to maintain card advantage, applying pressure with evasive creatures and disruption spells.
Glarb, Calamity's Augur
A deck focused on controlling the board with disruption and value creatures, generating card advantage through graveyard interactions and efficient spells.
Gameplay Insights
- 1
Vivi Ornitier’s use of Brain Freeze combined with Lion’s Eye Diamond and card draw spells created a powerful infinite mill and draw combo that effectively controlled the game tempo.
- 2
The interaction between Wild Ride and Curiosity provided additional card draw and triggered multiple spells synergy, enabling extended combo chains.
- 3
Lumra’s landfall strategy was supported by efficient ramp and value engines like Elvish Reclaimer and Silven Library, but struggled to keep pace with the fast combo development from Vivi.
- 4
Bluefarm’s reliance on artifact ramp and wheels helped maintain card advantage but was vulnerable to the rapid combo execution happening on the board.
- 5
Use of counterspells like Force Negation and Flusterstorm was crucial in attempting to disrupt combo pieces, but the timing and stack management by Vivi allowed the combo to resolve successfully.
Notable Cards
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Brain Freeze
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Lion's Eye Diamond
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Wild Ride
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Curiosity
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Mental Misstep
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Wheel of Fortune
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Elvish Reclaimer
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Amulet of Vigor
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Mox Diamond
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Mox Opal
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Flusterstorm
Gameplay Summary
The game started with each player setting up their mana bases and early plays, showcasing a mix of ramp, card draw, and disruption.
Vivi Ornitier demonstrated a strong early presence, casting spells like Ponder and Mental Misstep, while Lumra, Bellow of the Woods focused on landfall synergy with cards like Elvish Reclaimer and Silven Library.
Bluefarm (Kraum, Ludevic's Opus and Tymna the Weaver) and Glarb, Calamity's Augur also established board presence and card advantage through efficient artifact and spellcasting sequences. A pivotal moment occurred when Vivi Ornitier executed a complex combo involving repeated casting and triggering of Brain Freeze, LED, and cards like Wild Ride and Curiosity, enabling a massive draw and mill loop.
This loop allowed Vivi to mill out opponents and maintain control of the game by drawing numerous cards and pinging opponents infinitely.
Meanwhile, Lumra attempted to develop the board with ramp and value creatures, and Bluefarm leveraged wheel effects and efficient mana acceleration to maintain pressure.
The game revolved around managing powerful combos, with Vivi’s mill strategy eventually becoming the primary win condition as the other decks struggled to disrupt the loop or establish a faster kill.