The Rani vs Thrasios & Bruse vs New malcolm vs old malcolm & kediss cEDH Gameplay thumbnail Blurred backdrop thumbnail
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The Rani vs Thrasios & Bruse vs New malcolm vs old malcolm & kediss cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Rani

    The Rani

    Uses goading effects to force opponents to attack each other, disrupting their plans while setting up a Necropotence-based combo finish using Borborygmos Enraged and Final Fortune.

  • Malcolm, Alluring Scoundrel

    Malcolm, Alluring Scoundrel

    Aims to quickly get Malcolm's second ability online to generate card advantage by discarding and casting cards for free, supported by artifact synergies and control elements.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Focuses on accumulating counters quickly, looting, and utilizing the free casting of discarded cards to maintain card advantage and pressure through aggressive combat.

  • Kediss, Emberclaw Familiar

    Kediss, Emberclaw Familiar

    Supports an older-school cEDH style with synergistic interactions and efficient artifact ramp to enable fast mana and value engines.

  • Thrasios, Triton Hero Bruse Tarl, Boorish Herder

    Thrasios, Triton Hero & Bruse Tarl, Boorish Herder

    Classic cEDH midrange-combo deck that leverages artifact ramp, treasure generation, and value creatures to control the board and assemble infinite combos.

Gameplay Insights

  • 1

    The Rani's ability to goad opponents and force attacks was a key disruptive tool that shaped combat decisions and board control.

  • 2

    Maintaining fast mana acceleration with Ancient Tomb and Mox Amber enabled early deployment of critical pieces like Necropotence and Smothering Tithe.

  • 3

    Mind Break Trap hitting Necropotence was a pivotal moment that delayed the combo player's game plan but did not fully stop the deck from progressing.

  • 4

    Bouncing and replaying Malcolm and other key creatures allowed players to reset threats and deny opponents value, exemplifying the importance of tempo plays.

  • 5

    Using artifact tutors like Imperial Recruiter to find key combo pieces or disruption cards provided strong midgame flexibility.

  • 6

    The dual Malcolm decks created an interesting dynamic where both players raced to leverage Malcolm's discard-and-cast ability efficiently, influencing the flow of the game.

Notable Cards

  • Necropotence

    Necropotence

  • Borborygmos Enraged

    Borborygmos Enraged

  • Final Fortune

    Final Fortune

  • Smothering Tithe

    Smothering Tithe

  • Mox Amber

    Mox Amber

  • Ancient Tomb

    Ancient Tomb

  • Imperial Recruiter

    Imperial Recruiter

  • Serum Snare

    Serum Snare

  • Talisman of Creativity

    Talisman of Creativity

  • Delighted Halfling

    Delighted Halfling

Gameplay Summary

The cEDH gameplay started with a high-powered board state from multiple players, including a Grixis commander aiming to force opponents to attack each other and set up a Necropotence combo with Borborygmos Enraged and Final Fortune.

The game featured two versions of Malcolm commanders, each pushing their own synergy-driven game plans.

Early turns saw aggressive mana acceleration plays, including Ancient Tomb, Mox Amber, and various talismans, enabling quick deployment of powerful threats and card draw engines like Necropotence and Smothering Tithe.

The Rani player leveraged goading mechanics to redirect combat and disrupt opponents' plans, while the Malcolm decks focused on quickly amassing counters and enabling free casting of discarded cards to generate incremental advantage.

Meanwhile, the Thrasios and Bruse deck played a classic value and combo-control style, using artifact tutors and treasure generation to maintain tempo and pressure.

Midgame revolved around careful resource management, with players bouncing and replaying key permanents such as Malcolm and Doomsday to deny opponents' threats and maximize value.

The crucial moment came when a mine break trap hit Necropotence, slowing the combo player but not derailing their plan.

Overall, the game was a dynamic interplay of fast mana, disruption, and combat manipulation, with the win condition centered around assembling a Necropotence-driven combo or leveraging the incremental advantage of the Malcolm decks' card advantage and combat prowess.

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