Deck Strategies
Tifa, Martial Artist
Aggressive combat deck that grows stronger with each attack and can trigger multiple combat phases, aiming to overwhelm opponents by dealing massive damage in repeated combat steps.
Y'shtola, Night's Blessed
Esper control and value deck that uses life gain and damage triggers from casting noncreature spells along with card draw to maintain board control and outlast opponents.
Terra, Herald of Hope
Graveyard recursion and evasion focused deck that uses combat damage triggers and the ability to return small permanents from the graveyard to sustain board presence and apply pressure.
Tidus, Yuna's Guardian
Counters and proliferate deck that moves and multiplies counters on creatures to draw cards and generate incremental advantage through combat damage triggers.
Gameplay Insights
- 1
Tifa's ability to untap creatures and trigger a second combat phase after dealing damage with a power-seven-or-greater creature created a powerful tempo swing and multiple attack opportunities.
- 2
Y'shtola's damage and life gain triggered by casting noncreature spells with mana value three or greater provided both control and sustainability over the course of the game.
- 3
Terra's graveyard recursion allowed her to recover from board wipes by returning smaller creatures to the battlefield, maintaining pressure and card advantage.
- 4
Tidus's proliferate and counter-moving ability synergized well with his draw condition, but the once-per-turn limitation on draw somewhat capped his combo potential.
- 5
Players focused on maximizing combat triggers and leveraging their commanders' unique mechanics, leading to dynamic and engaging combat phases.
Notable Cards
Tifa, Martial Artist
Y'shtola, Night's Blessed
Terra, Herald of Hope
Tidus, Yuna's Guardian
Summary
The game features a four-player Commander match using the new Final Fantasy preconstructed decks, each piloted by a different player with distinct strategies. Early game saw players establishing their board states and setting up their commanders' synergies. Tifa, Martial Artist focused on aggressive combat, growing stronger with each attack and aiming to trigger multiple combat phases to overwhelm opponents quickly. Y'shtola, Night's Blessed leveraged a mix of life gain and damage with spellcasting triggers to control the board and draw cards. Terra, Herald of Hope worked around graveyard recursion and evasion to maintain steady pressure and value. Tidus, Yuna's Guardian used a counters theme with proliferate and card draw tied to combat damage, aiming to outvalue opponents through incremental advantage. Midgame pivotal moments included Tifa pushing multiple combat phases after assembling large creatures, which significantly pressured the table. Y'shtola's ability to deal damage and gain life with noncreature spells helped stabilize against aggressive attacks. Terra's graveyard recursion allowed for resilience against board wipes and attrition, bringing back crucial threats. Tidus's proliferate and counter manipulation generated card advantage and board presence but was somewhat limited by the once-per-turn draw restriction. The game featured dynamic combat phases and key interactions around combat triggers, ultimately revolving around each deck's unique strengths. The finish focused on Tifa's high-impact combat sequences aiming to close the game by repeatedly striking opponents before they could recover.