Should've Just Gone to Combat - Cedh Gameplay - Satoru Vs Kenrith Vs Godo Vs Sythis thumbnail Blurred backdrop thumbnail
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Should've Just Gone to Combat - Cedh Gameplay - Satoru Vs Kenrith Vs Godo Vs Sythis

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A flexible stax and midrange deck that uses Kenrith's versatile abilities to control the board, rebuy key creatures or artifacts, draw cards, and close out the game through combat damage.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    An artifact-based aggro-control deck aiming to disrupt opponent combos and ramp into powerful equipment and creatures, focusing on inevitability through assembling combos or overwhelming board presence.

  • Satoru Umezawa

    Satoru Umezawa

    A ninja combo deck utilizing ninjutsu to draw cards and assemble infinite combos, such as blinking creatures with Palinchron and Colossus of Akros, aiming to win by decking opponents or with Dasa's Oracle.

  • Sythis, Harvest's Hand

    Sythis, Harvest's Hand

    An enchantress deck that generates card advantage and mana ramp through enchantments, applying soft control with hate cards and stax elements to outvalue opponents and win through incremental advantage.

Gameplay Insights

  • 1

    Satoru's missed opportunity to sequence an attack with Hope of Ghirapur and Silence effect to disrupt opponents' responses cost the deck an early win.

  • 2

    Kenrith's use of Deathrite Shaman and counterspells like Dispel effectively delayed Satoru's combo attempts and maintained control over the game flow.

  • 3

    Sythis capitalized on enchantment synergies with Blind Obedience and Cryptolith Rite to generate continuous card draw and mana resources, enabling resilient board development.

  • 4

    Godo's artifact disruption and combos, including deploying Curse Totem and Goblin Welder, served to stymie opponents' plans but was slowed by stax effects and counterplays.

  • 5

    The timing of Demonic Consultation and Demonic Tutor plays was crucial, as a misstep in Satoru's line allowed Kenrith to counter a key spell, altering the game's outcome.

Notable Cards

  • Deathrite Shaman

    Deathrite Shaman

  • Dockside Extortionist

    Dockside Extortionist

  • Blind Obedience

    Blind Obedience

  • Flickering Ward

    Flickering Ward

  • Demonic Tutor

    Demonic Tutor

  • Demonic Consultation

    Demonic Consultation

  • Hope of Ghirapur

    Hope of Ghirapur

  • Ninja of the Deep Hours

    Ninja of the Deep Hours

  • Palinchron

    Palinchron

  • Colossus of Akros

    Colossus of Akros

  • Walking Ballista

    Walking Ballista

  • Cryptolith Rite

    Cryptolith Rite

  • Faithless Looting

    Faithless Looting

  • Goblin Welder

    Goblin Welder

  • Goblin Engineer

    Goblin Engineer

Gameplay Summary

The game opened with Kenrith setting up a stax-oriented board, while Godo quickly established pressure and disruption with artifact synergies.

Satoru focused on a ninja combo approach, aiming to use ninjutsu and blink effects to draw cards and assemble an infinite combo with Dasa's Oracle.

Sythis leveraged an enchantress strategy, generating incremental advantage through enchantments and card draw, while applying soft control with hate cards like Blind Obedience and Drenith Magistrate. Early interactions centered around resource denial and incremental value, with Godo deploying Curse Totem and artifact recursion to hinder opponents.

Satoru efficiently used ninjutsu to chip away at opponents and dig for combo pieces, but missed a critical win line involving Silence effects and Hope of Ghirapur.

Kenrith continually applied pressure with Deathrite Shaman and Dockside Extortionist, while Sythis built a resilient board with enchantments and creatures that generated card advantage and mana. A pivotal moment occurred when Satoru attempted to combo off with Demonic Tutor and Dasa's Oracle but was thwarted by a well-timed counterspell from Kenrith.

This failure to find the correct sequence delayed Satoru's win condition and allowed opponents to stabilize.

The game then transitioned into a battle of attrition and board control, with Sythis and Kenrith leveraging their stax elements and enchantments to maintain board presence.

The gameplay highlighted the importance of timing and sequencing in cEDH, especially when going for infinite combos under heavy interaction.

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