Deck & Commander Strategies

Mogis, God of Slaughter
Utilizes aggressive tactics and synergizes with damage-dealing and life-drain creatures to chip away opponents' life totals while benefiting from sacrifice and combat damage triggers.

Maralen, Fae Ascendant
Focuses on disrupting opponents through card draw denial and leveraging her ability to control the flow of the game by restricting draws and enabling combo plays.

Arcades, the Strategist
Leverages a defensive strategy by playing large creatures with high toughness and drawing cards when creatures with defender attack, aiming to outvalue opponents through incremental advantage and board control.

Disa the Restless
Combines graveyard synergy with lifelink and damage reflection to create a resilient board state, gaining life and recurring threats to maintain pressure throughout the game.
Gameplay Insights
- 1
The Sharzad Hazard plane's subgame mechanic introduced a novel risk-reward element, forcing players to balance rolling the planar die against potential life loss from losing subgames.
- 2
The Trick Room plane reversed the normal combat order by requiring blockers to be declared before attackers, significantly altering combat strategy and surprising players.
- 3
Shopkeeper tokens enabled players to pay life to cheat spells into play, adding a powerful but risky resource management element that could shift board states quickly.
- 4
Synergies between Eye Collector's damage-triggered milling and cards benefiting from graveyard contents created a strong engine for card advantage and damage.
- 5
Triggering an extra combat phase via planar die rolls allowed for multiple attack opportunities, increasing tempo and pressure on opponents in unexpected ways.
Notable Cards
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Eye Collector
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Wild Growth
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Arcane Signet
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Stormfist Crusader
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Preordain
Gameplay Summary
The game began with players navigating a highly chaotic Planechase variant featuring custom, community-designed planes that introduced unusual and disruptive rules.
Early turns saw players ramping mana, deploying synergistic creatures, and cautiously interacting with the plane mechanics, such as charge counters prompting subgames that dealt life loss to losers.
One key plane, Sharzad Hazard, triggered subgames that threatened prolonged gameplay and forced players to consider risk versus reward when rolling the planar die.
Another plane introduced shopkeeper tokens that allowed players to pay life to cheat spells into play, adding a strategic resource management layer. Combat phases became unpredictable due to the Trick Room plane, where blockers had to be declared before attackers, completely upending standard combat order and strategy.
This led to some surprise attacks and defensive maneuvers.
The synergy between Eye Collector and cards that gained strength from graveyard contents created incremental advantage and board presence.
The game escalated when a player rolled the planar die and triggered an extra combat phase, leading to a flurry of attacks and complex interactions involving blockers like the shopkeeper token.
Throughout, players had to adapt constantly to the wacky planes and the shifting combat timing, making the game a unique blend of chaos, tactical plays, and combo execution.
































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