Deck Strategies
Naru Meha, Master Wizard
Control the board with blue spells and combos that blink permanents using Ghostly Flicker to generate infinite mana and win through a combo outlet.
Muxus, Goblin Grandee
Flood the board with goblin tokens using tribal synergies and turn Muxus’s ability into a game-ending swarm by stacking the deck and casting Muxus.
Omnath, Locus of Mana
Ramp aggressively to generate large amounts of green mana, then deploy massive creatures and spells to overpower opponents in a big mana, big threat style.
Sram, Senior Edificer
Maximize card draw from casting cheap equipment and auras, then win either by attacking with an equipped army or comboing infinite mana into Walking Ballista for a kill.
Gameplay Insights
- 1
Joseph’s timely use of Rapid Hybridization to destroy Sram disrupted Bill’s card draw engine early, slowing down his deck’s momentum.
- 2
Nate’s play pattern emphasized developing a board with multiple goblin token generators to trigger Muxus’s ability effectively for a sudden flood of goblins.
- 3
Jordan utilized Omnath’s ability to store green mana, represented by dice counters, to increase his spellcasting potential for a decisive late game overrun.
- 4
Bill’s use of Masterwork of Ingenuity to copy Avacyn's Collar created a resilient protection and draw engine combo, enhancing his equipment synergy.
- 5
Veil of Summer was used at a critical moment to protect Bill’s key enchantment and maintain his card draw chain against blue control disruption.
- 6
Ancient Tomb was leveraged by Bill for ramp at the cost of life, demonstrating his aggressive mana acceleration to keep pace with the other decks.
- 7
The interplay between mono-colored decks required careful resource management and timing since color fixing was limited, making each mana and spell cast crucial.
Notable Cards
Ghostly Flicker
Warren Instigator
Goblin Rabblemaster
Krark-Clan Ironworks
Mana Crypt
Veil of Summer
Darksteel Mutation
Masterwork of Ingenuity
Avacyn's Collar
Bone Saw
All That Glitters
Paradise Mantle
Rapid Hybridization
Summary
The game began with all four players deploying their mono-colored commanders and setting up their early board states. Joseph on Naru Meha aimed to control the board with counterspells and blink combos involving Ghostly Flicker and Sunscorch Desert to generate infinite mana and win. Nate on Muxus, Goblin Grandee, aggressively developed a goblin tribal board with multiple token generators and key goblin synergies, preparing to leverage Muxus’s ability to flood the board and close out the game quickly. Jordan on Omnath, Locus of Mana, focused on ramping mana and accumulating large amounts of green mana to cast massive spells and overwhelm opponents with powerful creatures and spells, while Bill on Sram, Senior Edificer, sought to maximize card draw through cheap equipment and enchantments, with plans to win either by equipping and attacking with a large army or by comboing infinite mana into Walking Ballista kills. Early skirmishes included Joseph using Rapid Hybridization to remove Bill’s Sram, disrupting his card draw engine temporarily. Nate quickly built a formidable goblin board with Warren Instigator and Goblin Rabblemaster, threatening aggressive damage. Jordan ramped aggressively with Omnath and Mana Crypt, pushing through early damage while assembling his mana base for a late-game overrun. Bill established a strong equipment package, casting multiple low-cost auras and artifacts to keep his card draw engine running, while also protecting his board with Veil of Summer. The game featured important interactions such as Bill copying Avacyn's Collar with Masterwork of Ingenuity and using Darksteel Mutation to control Omnath, and Joseph’s control plays to delay aggressive threats. The match was a tense balance between Nate’s aggressive goblin swarm, Jordan’s mana flood and big spells, Joseph’s blink combo control, and Bill’s equipment-draw synergy, each vying for a window to execute their win condition.