Deck Strategies
Arixmethes, Slumbering Isle
The strategy of this deck is to use Arixmethes as a mana ramp in the early game and then transform it into a massive creature in the late game. It uses various card draw spells and counterspells to control the game.
Tatyova, Benthic Druid
This deck aims to gain value from landfall triggers while playing extra lands each turn. The life gain and card draw from Tatyova help to maintain hand size and life total.
Valduk, Keeper of the Flame
Valduk's game plan revolves around equipping and enchanting Valduk to create numerous 3/1 elemental tokens which can be used for offensive or defensive purposes.
Muldrotha, the Gravetide
Muldrotha's strategy involves utilizing the graveyard as an extension of the hand, replaying valuable permanents to outvalue opponents over the course of a long game.
Gameplay Insights
- 1
The use of Vedalken Orrery allowed for more flexibility and unpredictability in gameplay, allowing for instant-speed plays that kept opponents guessing.
- 2
The Grafted Exoskeleton provided a potential instant-kill threat on any creature, forcing opponents to deal with it or risk losing the game.
- 3
Doubling Season was a significant game-changer, potentially doubling the power of any strategy revolving around tokens or counters.
- 4
The decision to hold back counter spells for key moments, instead of using them at the first opportunity, had a major impact on the game flow.
Notable Cards
Sleight of Hand
Serum Visions
Ponder
Brainstorm
Goblin Bombardment
Vedalken Orrery
Grafted Exoskeleton
Doubling Season
Summary
In an exciting Commander VS game, four distinct decks built around Arixmethes, Slumbering Isle, Tatyova, Benthic Druid, Valduk, Keeper of the Flame, and Muldrotha, the Gravetide clashed in a battle of strategy and wit. The game started with each player setting up their board states, ramping their mana, and establishing their game plans. Arixmethes, Slumbering Isle was played as a land initially before becoming a 12/12 creature, while Tatyova took advantage of landfall triggers for card draw and life gain. Valduk continually created 3/1 elementals using equipment and Muldrotha played a long game, leveraging its ability to play cards from the graveyard. The game saw numerous swingy moments, with each player taking the lead at different points. The contest was determined in the end by a critical board wipe, allowing one player to seize the advantage and claim victory.