Bad Goyfs EP 1: Russ (Thrasios/Tevesh) - Sam (Sisay) - Louie (Xyris) - Rich (Rowan) thumbnail Blurred backdrop thumbnail
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Bad Goyfs EP 1: Russ (Thrasios/Tevesh) - Sam (Sisay) - Louie (Xyris) - Rich (Rowan)

Bad Goyfs


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Thrasios, Triton Hero Tevesh Szat, Doom of Fools

    Thrasios, Triton Hero & Tevesh Szat, Doom of Fools

    Ramp quickly with mana rocks and artifacts to generate a large mana pool, then combo off using Tevesh's ability to cast spells from exile for value and finish with infinite mana or spell chains.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Build a legendary creature toolbox by tutoring powerful legendary permanents with Sisay's ability, aiming to assemble a threatening board presence with synergistic legendary creatures.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Aggressively cast multiple spells per turn to deal damage via Xyris's ability, leveraging combos or spells that multiply damage output quickly to close out the game.

  • Rowan, Scion of War

    Rowan, Scion of War

    Use Rowan's ability to generate card advantage and tokens, control the board with burn and removal spells, and gradually overwhelm opponents through incremental value.

Gameplay Insights

  • 1

    Russ's decision to exile Fierce Guardianship early limited his ability to protect key spells later, illustrating the importance of timing in managing protective spells.

  • 2

    The use of Power Balance by Rich created a challenging board state that complicated spell casting for some players, highlighting the disruptive potential of symmetrical effects.

  • 3

    Sam's generation of tokens and use of Sisay to tutor impactful creatures demonstrated a steady approach to board presence rather than rushing combos.

  • 4

    The players balanced aggression with caution, often passing after setting up mana or board states to avoid overextending into potential counterspells or disruption.

  • 5

    Dark Confidant provided Rich with card advantage at the cost of life, a tradeoff that became relevant as the game progressed and damage accumulated.

  • 6

    Players showed awareness of sequencing, such as needing to attack before casting certain spells or managing mana activations carefully to maximize efficiency.

Notable Cards

  • Fierce Guardianship

    Fierce Guardianship

  • Jeweled Lotus

    Jeweled Lotus

  • Dark Confidant

    Dark Confidant

  • Diabolic Intent

    Diabolic Intent

  • Chrome Mox

    Chrome Mox

  • Ashling, the Extinguisher

    Ashling, the Extinguisher

Gameplay Summary

The game started with players setting up their boards and mana bases, with some early ramp and card draw spells being played.

Russ, on a Thrasios/Tevesh deck, looked to accelerate mana using artifacts and was poised to execute combos involving mana rocks and value engines.

Sam, playing Sisay, focused on assembling legendary creatures to leverage Sisay's ability to tutor and cheat in powerful threats.

Louie on Xyris pursued a more aggressive, combo-oriented strategy, trying to build towards consistent damage output, while Rich with Rowan aimed to control the board and gain incremental advantage through spells and tokens. Early turns saw some interactions around key spells and counterspell mana, with players jockeying for position.

Russ's attempts to keep his Fierce Guardianship backfired due to misplays around mana and card retention.

Sam generated tokens and pressured opponents, while Rich used power balance effects and token generation to stabilize.

Louie struggled with mana but managed to keep threats on board.

A pivotal moment came when Russ's opponent activated abilities to disrupt his artifacts, while Sam started to leverage Sisay to tutor impactful cards.

The game was slow and tactical, with players weighing when to engage and how to manage resources.

Rich also used Dark Confidant to draw into value, though it cost him life.

Near the end of the recorded segment, players were preparing for midgame interactions, with combo potential still looming but not yet fully realized.

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