Never Ending Storm - CEDH Gameplay - Ral vs Etali vs Raph & Mikey vs Malcolm/Vialsmasher thumbnail Blurred backdrop thumbnail

Never Ending Storm - CEDH Gameplay - Ral vs Etali vs Raph & Mikey vs Malcolm/Vialsmasher

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DeadOnBoardMTG 257 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Etali aims to win by repeatedly attacking to exile and cast powerful spells from opponents' decks, ramping into big threats and leveraging extra combat steps.

  • Ral, Monsoon Mage // Ral, Leyline Prodigy

    Ral, Monsoon Mage

    Ral focuses on casting multiple spells per turn to build storm count and generate value through spell copying and disruption, often winning with storm or spell-based combos.

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

    This deck plays aggressively by casting the commander early and leveraging artifact synergies and stax elements to disrupt opponents while applying pressure.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Malcolm utilizes a storm-based combo approach, casting numerous cheap spells to build storm count and generate mana through artifact interactions, culminating in a large spell chain to win.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Vial Smasher supports a fast-paced spellcasting deck that aims to deal damage through spell triggers and build incremental advantage to close out the game quickly.

Gameplay Insights

  • 1

    Paying life to cast high-impact commanders early allowed for immediate board presence and pressure.

  • 2

    Using artifact sacrifice and mana generation (Crystal Vein, Bergi triggers) enabled large storm counts and mana acceleration.

  • 3

    Untimely malfunctions and removal spells were key in disrupting opponents’ artifact-based combos and slowing their tempo.

  • 4

    Discarding cards strategically (e.g., with Witch's Mark) helped enable damage triggers and keep opponents off balance.

  • 5

    The non-deterministic nature of the storm combo made opponents concede before the win was fully executed, showing the psychological impact of looming combo turns.

  • 6

    Careful sequencing of spells and mana use maximized storm count and resource efficiency, a hallmark of high-level cEDH play.

Notable Cards

  • Demonic Consultation

    Demonic Consultation

  • Pyretic Ritual

    Pyretic Ritual

  • Reckless Impulse

    Reckless Impulse

  • Witch's Mark

    Witch's Mark

  • Lava Dart

    Lava Dart

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Scalding Tarn

    Scalding Tarn

  • Volcanic Island

    Volcanic Island

  • Force of Will

    Force of Will

  • Thundering Falls

    Thundering Falls

  • Storm of Memories

    Storm of Memories

Gameplay Summary

The game began with players developing their mana bases and setting up early plays, including land fetches and mana acceleration.

Raph & Mikey successfully cast their commander after paying life, signaling an aggressive start.

Meanwhile, Malcolm/Vialsmasher and Ral focused on ramp and card advantage, with Malcolm casting multiple spells to generate value and build storm count.

The game featured several key interactions such as untimely malfunctions to disrupt artifacts, witch's mark to create damage triggers, and multiple instances of careful life payment and resource management.

As the storm count increased, Malcolm/Vialsmasher executed a series of spells including Bergy triggers, Pyretic Rituals, and Ragavan to build an overwhelming board state and mana pool.

Despite some disruption attempts from opponents, Malcolm/Vialsmasher was on the brink of winning through a non-deterministic storm combo, prompting other players to concede before the exact win condition was fully resolved.

The game highlighted the tension between fast, efficient combos and interactive disruption in cEDH play.

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