Deck Strategies
Edric, Spymaster of Trest
This deck aims to generate value through Edric's ability to draw cards by dealing combat damage to opponents. Coupling this with low-cost creatures and extra turn spells, it seeks to overwhelm opponents through sheer card advantage and a wide board state.
Miirym, Sentinel Wyrm
Miirym decks focus on leveraging the commander's ability to make token copies of creatures. They aim for a mix of ramp, creature-based synergies, and combat tricks to control the board and dominate the battlefield.
Karador, Ghost Chieftain
Karador's strategy revolves around self-mill and graveyard recursion. The deck aims to fill the graveyard with creatures and then use Karador's ability to play them from the graveyard, gaining value from repeated enter-the-battlefield or death triggers.
Gameplay Insights
- 1
Matzu's decision to cast Notorious Throng, generating a large number of fairy tokens and an extra turn, was a pivotal moment in the game. It allowed him to establish an overwhelming board presence and gain significant card advantage.
- 2
The use of Forgotten Ancient and its interaction with Triton Shorestalker was a key component of Matzu's win, creating a substantial threat that was difficult for opponents to deal with.
- 3
The use of Peacekeeper by the Karador player was a strategic decision to control the combat phase and manage the threat from other players' creatures.
- 4
The two Miirym decks, despite their similar commanders, showcased different strategies - one focusing on ramp with cards like Rattleclaw Mystic, and the other on artifact acceleration with Mana Vault.
Notable Cards
Notorious Throng
Forgotten Ancient
Triton Shorestalker
Sword of War and Peace
Rattleclaw Mystic
Peacekeeper
Mana Vault
Summary
In this exciting game of Commander, the match was a test of wits between Edric, Spymaster of Trest, and two Miirym, Sentinel Wyrm decks, with Karador, Ghost Chieftain rounding out the table. Early in the matchup, both Miirym decks established a strong board presence, with one player using a morphed Rattleclaw Mystic to ramp into their commander while the other utilized a Mana Vault to accelerate their game plan. However, Edric, piloted by Matzu, shrewdly utilized card draw mechanics and a well-timed Notorious Throng to generate numerous fairy tokens and seize an extra turn. Towards the end, Matzu continuously put counters from Forgotten Ancient onto Triton Shorestalker, making it a significant threat. He then equipped the Shorestalker with a Sword of War and Peace, further increasing its power. Despite valiant efforts from other players, Matzu's aggressive strategy and card advantage proved too much to handle, leading him to victory.