Deck Strategies
Sythis, Harvest's Hand
A Voltron build that focuses on enhancing the commander with enchantments and equipment to quickly create a lethal threat.
Braids, Arisen Nightmare
Mono-black graveyard and zombie synergy that aims to control the board and disrupt opponents by recurring threats and forcing sacrifices.
Hans Eriksson
Gruul Stompy deck that cheats out big creatures and leverages a unique fight mechanic to clear the way and establish a strong board presence.
Horde of Notions
Elemental and token-focused deck that aims to generate a large board presence to overwhelm opponents.
Gameplay Insights
- 1
The player with Sythis, Harvest's Hand used Burgeoning to accelerate land drops and ramp into powerful enchantments for a quick Voltron setup.
- 2
Hans Eriksson's deck effectively used the fight mechanic to cheat out large creatures and protect them with indestructibility, creating significant board pressure.
- 3
Braids, Arisen Nightmare leveraged graveyard recursion and zombie tribal synergies to maintain board presence and disrupt opponents' resources.
- 4
The group maintained a lighthearted and interactive table dynamic, with players calling out rules interactions and making strategic plays to optimize their turns.
- 5
Players carefully managed triggers from cards like Burgeoning, ensuring correct timing to maximize their mana and card advantage.
Notable Cards
Burgeoning
Undead Augur
Emerald Medallion
Seaside Citadel
Summary
The game began with players setting up their boards, each focusing on their commanders' unique strategies. One player launched a mono-green Voltron-style deck, focusing on enhancing their commander with equipment and enchantments to quickly build a powerful, single threat. Another player ran a mono-black Braids, Arisen Nightmare deck that leveraged the graveyard and zombie synergies to control the board and disrupt opponents. The Gruul Hans Eriksson deck aimed to cheat out big creatures and used a unique fight mechanic that involved forcing creatures, including the commander, to fight, enabling the player to establish a dominant board presence. The final deck, Horde of Notions, was focused on a more elemental and token-summoning strategy, aiming to overwhelm opponents with multiple threats.