Kodama & Sakashima v Oswald v Armix & Kraum v Kodama & Kraum | cEDH  ft. Eminence Events | K&F 42 thumbnail Blurred backdrop thumbnail
KingdomsTV profile icon

Kodama & Sakashima v Oswald v Armix & Kraum v Kodama & Kraum | cEDH ft. Eminence Events | K&F 42

KingdomsTV


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Leverages copying powerful creatures and spells to create value and board presence, often paired with Kodama to enhance landfall and ramp synergies.

  • Armix, Filigree Thrasher

    Armix, Filigree Thrasher

    Focuses on artifact synergy and aggressive board presence while pairing with Kraum to maximize card draw and control elements to enable combo setups.

  • Kodama of the East Tree

    Kodama of the East Tree

    Utilizes landfall triggers and ramp to generate incremental advantage, aiming to outvalue opponents and establish a resilient board state.

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    Combines card draw and spell-based interaction to control the game, enabling combo enablers and supporting artifact or creature-based synergies.

  • Oswald Fiddlebender

    Oswald Fiddlebender

    Centers on artifact synergy to tax opponents' spells with cards like Lodestone Golem, accelerating mana production and disrupting opponents' plays to control the pace of the game.

Gameplay Insights

  • 1

    Oswald's artifact tax strategy pressured opponents' non-artifact spells, forcing them to spend additional mana and disrupting their tempo.

  • 2

    The use of multiple tutors and fast mana artifacts allowed players to assemble combos quickly despite heavy disruption.

  • 3

    Bounce and counterspell interaction targeted Oswald's key pieces to slow down his artifact-based ramp and control.

  • 4

    The Demonic Consultation combo was a decisive finisher, demonstrating the power of a tutor-based fast combo in a high-interaction environment.

  • 5

    Playing around artifact tax effects and carefully sequencing land drops and spells was critical to maintaining tempo and enabling win conditions.

Notable Cards

  • Lodestone Golem

    Lodestone Golem

  • Darksteel Citadel

    Darksteel Citadel

  • Jeweled Lotus

    Jeweled Lotus

  • Demonic Consultation

    Demonic Consultation

  • Mystical Tutor

    Mystical Tutor

  • Chrome Mox

    Chrome Mox

  • Mana Vault

    Mana Vault

  • Windfall

    Windfall

  • Drowner of Secrets

    Drowner of Secrets

  • Carpet of Flowers

    Carpet of Flowers

Gameplay Summary

The game featured a dynamic four-player cEDH match with commanders Sakashima of a Thousand Faces, Armix, Filigree Thrasher, Kodama of the East Tree, Kraum, Ludevic's Opus, and Oswald Fiddlebender.

Early turns were marked by heavy artifact and mana acceleration plays, notably with Oswald deploying artifact synergies including Lodestone Golem and Darksteel Citadel to tax opponents' spells.

Kodama and Sakashima's player leveraged green mana ramp and value creatures, while Kraum decks focused on card draw and spell control. A key turning point occurred when Oswald's artifact-centric board enabled fast mana and disruption, successfully taxing opponents while setting up critical plays.

However, opponents responded with counterspells and bounce effects to slow Oswald's momentum.

Meanwhile, Kodama decks utilized landfall and creature value to stabilize and build a board presence.

The game climaxed when Mikey, piloting Armix and Kraum, executed a Demonic Consultation combo, swiftly ending the game by tutoring out his win condition and resolving without interruption.

This demonstrated the potency of a well-timed combo finish in cEDH, especially amid heavy artifact disruption and counterspells.

Watch on YouTube