Deck & Commander Strategies
Celes, Rune Knight
Maximize graveyard recursion and card draw by discarding and casting creatures from the graveyard to grow a formidable board with +1/+1 counters, aiming to overwhelm opponents with a large, resilient creature force.
Sisay, Weatherlight Captain
Ramp and deploy legendary creatures and artifacts to control the board and generate incremental value, using equipment and utility creatures to support a flexible midrange strategy focused on synergy and resilience.
Magda, Brazen Outlaw
Generate treasures and leverage dwarf tribal synergies to produce explosive mana acceleration and aggressive attacks, aiming to quickly amass resources and pressure opponents with token swarms and damage output.
Vivi Ornitier
Utilize artifact synergies and mana rocks to ramp quickly, cast impactful spells like Aristic Study for card advantage, and deploy creatures such as Lesser Manticore to control the board and generate disruption.
Gameplay Insights
- 1
Casting Celes on turn one with full mana acceleration allowed for a powerful early board presence and card advantage through her discard and draw ability.
- 2
Magda’s treasure token generation created significant mana ramp, enabling explosive turns and aggressive combat pressure.
- 3
Vivi’s use of artifact synergies and mana rocks like Mana Vault and Lotus Petal facilitated casting high-impact spells early, adding disruption and card draw.
- 4
Sisay’s deployment of Faber Welder and Cavern of Souls helped protect key creatures and maintain board control through synergy with legendary creatures.
- 5
Players carefully chose attack targets and blockers to avoid empowering leading opponents, reflecting strategic threat assessment in multiplayer dynamics.
- 6
Smothering Tithe proved to be a powerful value engine, granting additional resources and pressuring opponents throughout the game.
Notable Cards
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Celes, Rune Knight
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Magda, Brazen Outlaw
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Vivi Ornitier
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Sisay, Weatherlight Captain
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Mox Diamond
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Marsh Flats
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Mana Vault
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Smothering Tithe
Gameplay Summary
The game started explosively with Celes, Rune Knight setting the pace on turn one by casting her commander after an aggressive mana acceleration sequence involving Mox Diamond, Marsh Flats, and other fast lands.
Her ability to discard and draw cards created immediate card advantage and board presence.
Early on, the table saw players jockeying for position with Magda generating treasures and Vivi Ornitier leveraging artifact synergies and mana vault to build up resources.
Sisay, Weatherlight Captain, played a slower but steady game, ramping and deploying utility creatures like Faber Welder while keeping an eye on threats from Celes and Magda. A key turning point was when Celes leveraged her graveyard recursion triggers to pump her creatures, increasing board pressure.
Magda’s treasure tokens and aggressive dwarf tribal synergies threatened to overwhelm opponents quickly, while Vivi used artifact synergies and mana acceleration to cast powerful spells such as Aristic Study and Lesser Manticore, adding disruption and potential damage sources.
Sisay maintained control by deploying creatures and artifacts that could interact with opponents’ strategies, including targeted removal and equipment.
The game featured tight combat decisions where players avoided attacking certain opponents, indicating threat evaluation and diplomatic tension.
Overall, the game revolved around exploiting graveyard interactions, treasure generation, and efficient card draw to establish board dominance, with Celes’s ability to grow creatures through graveyard-cast spells and Magda’s treasure engine as pivotal elements.